A Hat in Time

A Hat in Time

Ribbon City Rooftops
oppoh  [developer] 30 Jun, 2022 @ 10:00am
A note on sprinting
Hi after seeing some feedback from the level , it seems that sprinting being disabled in a few areas is something that keeps coming up. I am currently working on a update that fixes some of the issues with the release build and wanting to get some feedback so I can address this in my next update as well.

Initially during playtesting, I found that players would tend to want to sprint off of conveyers. The issue here is that on some of the more challenging jumps this will cause players to completely miss balloons and caused quite a bit of frustration. To provide the most consistent experience specific areas near a momentum jump would disable the sprint ability. I do understand though how this can be jarring and limit the speed rum potential of the level. As a note if you are already sprinting entering a no sprint zone will not knock you out of sprinting.

I am thinking of removing this in a few areas or entirely depending upon the feedback received. Please let me know how you would feel about this or if there was a specific area where not having sprint seemed the most jarring.
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Showing 1-2 of 2 comments
Old Man 30 Jun, 2022 @ 10:19am 
Sounds like a plan. I'll admit, sprinting into areas that normally have it disabled has made me miss a jump or two, but usually that can be solved with a little critical thinking.

From my perspective, at least, while it can be frustrating to sprint off a platform and miss your mark, it's up to players to learn from those mistakes and figure out how to best approach a situation. That may just be me, though.
Last edited by Old Man; 30 Jun, 2022 @ 10:20am
Hackerham 1 Jul, 2022 @ 2:33am 
I liked the feature. There's also area that doesnt have it and i missed the jump, ha-ha ))
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Showing 1-2 of 2 comments
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