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If someone could provide me a new set of discs, I'll replace them.
I'll add the scaling reset and the out of screen thing to my todo, those are good changes. I'll have to review the store location functionality.
Sadly link to sources[www.subsim.com] of that tool is long gone. But since it is based on .Net too, I was able to extract relevant images from executable(with ILSpy[github.com] and ResourceNET[fishcodelib.com]).
So here they are, named same way they were in resources: AD1[i.postimg.cc], AD2[i.postimg.cc], AD3[i.postimg.cc], AD4[i.postimg.cc], AD5[i.postimg.cc], CL1[i.postimg.cc], CL2[i.postimg.cc], CL3[i.postimg.cc], CL4[i.postimg.cc].
I've tried to run outer disks AD1 and CL1 though 1x upscaler, to make them a bit less blurry, but results were too doubtful. At least on ai tools I have access to.
As far as I understand gutted, author of Solver, could not find who made original graphics for the attack disc. But included "Attack Disc Artwork: Hitman?" in the credits. He made some modifications to it, like flipping digits on outer speed disk so they are not upside down. Now to think of it, digits on upper half of bearing disk may use the same treatment, since in this mod those disks are not rotatable anyway.
Well, that's all I could find. Hope it is something one can work with.
Can you confirm for me, if those discs are a 100% round?
I'm not familiar with how rotation is done in Unity. Does it require whole integer pixel image would revolve around, or can it handle odd coordinates? I mean when image have even dimensions, its' center lands not on a single pixel but somewhere in between 4 pixels in the middle. Can it handle that? For now I assume not, that's why when canter would land between two pixels I added 0.5 to the coordinates to denote this.
So here they are:
ID: dimensions of circular part of disk(exact), offsets from image edges(exact), coordinates of center of rotation(calculated).
AD1: dimensions 1006x1006, offsets 9px everywhere, center at 512.5x512.5
AD2: dimensions 775x775, offsets ←125 →124 ↑125 ↓124, center at 513x513
AD3: dimensions 514x515, offsets ←255 →255 ↑254 ↓255, center at 512.5x512
AD4: dimensions 75x75, offsets ←475 →474 ↑474 ↓475, center at 513x512
AD5: dimensions 65x66, offsets ←479 →480 ↑478 ↓480, center at 512x511.5
CL1: dimensions 1006x1006, offsets 9px everywhere, center at 512.5x512.5
CL2: dimensions 813x813, offsets ←105 →106 ↑105 ↓106, center at 512x512
CL3: dimensions 562x562, offsets ←231 →231 ↑231 ↓231, center at 512.5x512.5
CL4: dimensions 134x135, offsets ←446 →444 ↑445 ↓444, center at 513.5x513
Width: 873px
Height: 875px
Pivot X: 0.4976973 // 434.4898px
Pivot Y: 0.4998648 // 437.3817
There is a small X in the middle of the discs. I set the pivot to the exact centre of the X. Looks like it's not precise enough.
I'll take a look at your calculations/information. Maybe with your information I can get it in a perfect position.
I've uploaded them to dropbox here:
Angriffsscheibbe Folder[www.dropbox.com]
The key files are:
Let me know what people think.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371959221
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371959527
Edit: Figured it out, must be a steam formatting issue..the link is converting the & sign into & Manually editing the link in my web browser fixed it.
The mod author hasn't been around, would you consider releasing a new/updated mod with your work? Would be a shame to not see it put to good use.
Once again, I have to commend you on your excellent work creating the vector images. I've modified your work by reworking all of the textures since I originally started working on this mod for personal use.
I made sure to preserve the accuracy of the vector images by scaling them correctly when rasterizing them to the game's canvas size. I've placed the pivot points in Unity exactly on center. This disc is extremely precise in game.
Other changes:
-New textures for the disc icon, course lock toggle switch and disc flip toggle textures.
-Edited script to allow for the new CL4 Pointer on the back side of disc.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391176252
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391210079
Edit: MrKartoffel gave me permission to continue with his mod and upload a new version to the workshop. Should be up in a day or two.