Total War: WARHAMMER III

Total War: WARHAMMER III

Hertz Playable Garrisons V1.21
 This topic has been pinned, so it's probably important
8 Hertz WAN IP  [developer] 15 Aug, 2022 @ 2:45pm
Bug reports
Post your bug reports and reproduction steps below.
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Showing 1-5 of 5 comments
Necropolitan13 15 Aug, 2022 @ 7:28pm 
Heya, got that script log you requested: https://pastebin.com/wzE8KNcz

Never used pastebin before, so hope I set it up right and got the right link for you. Let me know if I screwed anything up or if you need anything else from me.
8 Hertz WAN IP  [developer] 16 Aug, 2022 @ 11:36am 
Hey Necropolitan, it looks like you've pasted the lua_mod.txt file. But its not the file im looking for. The file you're looking for should be called "script_log_150822_####.txt".

If you could paste the contents of those file in a pastebin that would be great :)
Necropolitan13 21 Aug, 2022 @ 7:03am 
Ah, I wondered if I had the right one. I saw a bunch of script log files from various dates, so I wasn't sure if those were the ones I needed since I only just activated the script logger mod. I will look again, sorry.
Necropolitan13 21 Aug, 2022 @ 7:15am 
It's pretty strange; I never had the script logger mod before, but I have many log files from May to July, then they just stop, and the only log file I had (it got overwritten I guess, as the date is now the 16th) from the day I ran that logger mod was that lua one. I don't know. I'll have to run the campaign again and try to get a new log and see if it works, I guess.
warbossrok 9 Sep, 2022 @ 6:40am 
This seems to prevent the Land Encounters mod from working

Steps to reproduce: add this mod and

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2833501876

Notice no land encounters on the map.
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