Project Zomboid

Project Zomboid

STALKER Armor Pack
Dismellion 27 Sep, 2023 @ 10:29pm
Distribution
Please can you make a basic boolean sandbox option and wrap StalkerArmorPack_Distributions.lua contents in it.

Purpose: Distribution is too unbalanced, with some custom maps you can find 3-4 exoskeletons side-by-side and I want it to be disabled by default.
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Showing 1-7 of 7 comments
Kyne's Peace  [developer] 28 Sep, 2023 @ 3:20am 
Originally posted by Dismellion:
Please can you make a basic boolean sandbox option and wrap StalkerArmorPack_Distributions.lua contents in it.

Purpose: Distribution is too unbalanced, with some custom maps you can find 3-4 exoskeletons side-by-side and I want it to be disabled by default.
Options will be added on the next update.
Killian 28 Sep, 2023 @ 9:00am 
Originally posted by Kyne's Peace:
Options will be added on the next update.

How's that coming along, anyway? Anything else you can share about what might be coming?

I don't envy you trying to get those kinds of settings working though, god knows sorting them out for the zombies pack in a way that worked for SP and MP at the same time was an absolute nightmare.
Kyne's Peace  [developer] 28 Sep, 2023 @ 1:51pm 
Originally posted by Killian:
Originally posted by Kyne's Peace:
Options will be added on the next update.

How's that coming along, anyway? Anything else you can share about what might be coming?

I don't envy you trying to get those kinds of settings working though, god knows sorting them out for the zombies pack in a way that worked for SP and MP at the same time was an absolute nightmare.
I am finishing the outfits for the other factions. There are some interesting hats coming aswell (military hat types), aswell as a bunch of bug and error fixes.
Killian 29 Sep, 2023 @ 4:09am 
Originally posted by Kyne's Peace:
I am finishing the outfits for the other factions. There are some interesting hats coming aswell (military hat types), aswell as a bunch of bug and error fixes.

Gotcha. I'll see about getting the zombie outfits up to date ASAP once that's out!
Kyne's Peace  [developer] 27 Oct, 2023 @ 3:28am 
Spawn rates have been nerfed with the lastest update. I need feedback on this. I have no clue how to make it a sandbox option, so I have made two extra mod options (that you enable or disable on mods) for higher spawn rates, but by default, they have been turned down. If you want them off, you can delete this file for now: StalkerArmorPack_Distributions.lua in \STALKER Armor Pack\media\lua\server\Items.
Dismellion 28 Oct, 2023 @ 3:57am 
I'll check it out sometime, but just in case there is a modded solution. This mod is a patch that basically removes distribution at once.
莫名某某 13 Aug, 2024 @ 8:04pm 
Originally posted by Kyne's Peace:
Spawn rates have been nerfed with the lastest update. I need feedback on this. I have no clue how to make it a sandbox option, so I have made two extra mod options (that you enable or disable on mods) for higher spawn rates, but by default, they have been turned down. If you want them off, you can delete this file for now: StalkerArmorPack_Distributions.lua in \STALKER Armor Pack\media\lua\server\Items.
The generation rate has improved and there are no more piles of armbands and gas masks. However, the effect is still not good, because there are too many different factions of costumes, although the probability of a single one is low, but the default loot rarity still sees too much armor in places like fire stations. We want to change the refresh strategy so that these powerful armor and exoskeletons are generated more in military areas, rather than areas like fire stations that can be reached at the game start.
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