Stellaris

Stellaris

[EN Localized] Chinese Mods Compilation
Kayto Shields  [developer] 9 Aug, 2022 @ 2:43pm
Any Errors Put Them Here
Basically a place for peeps to tell me if i ♥♥♥♥♥♥ up on something that isnt the KDC Mod. I am aware of that one.
< >
Showing 1-14 of 14 comments
Spider 18 Feb, 2023 @ 8:44am 
Assault Lily's Megastructure's file is straight-up missing some of its localisation keys. There are descriptions where clearly SOMETHING is meant to be there, but for example, there's nothing in front of this:

n§LForge a large number of MAGI crystals & MAGI cores using the heat of the planet's core and abundant heavy elements."

It's just... hanging out there in the open, with nothing pointing to it.
Kayto Shields  [developer] 18 Feb, 2023 @ 9:18am 
I am not a coder. It is likely then that there is nothing there to begin with and i wouldnt know the correct code to make it work as they require specific ids. I will however double check this to make sure i didn't just miss something
Kayto Shields  [developer] 18 Feb, 2023 @ 9:29am 
Ahh I see what happened here. Google translate seemed to have removed the text. Well i will retranslate the Mega file and go from there.
ajacksonian 10 Apr, 2023 @ 8:02am 
With the Nyto species, when they migrate to your empire, you are able to make the OGAS containment building, presumably based on OGAS technology. Before the update I was able to make the specialized laser system, but now I can't because I don't have OGAS technology, even though I have OGAS containment structures. Can this be fixed in some way?
Kayto Shields  [developer] 11 Apr, 2023 @ 6:42pm 
Uhhh i have no idea i just do translations broskie. This is something you need to ask the author about
The_ThInG  [developer] 19 Apr, 2023 @ 11:27am 
Bluearchive possible bug: AL-1S naming for the custom robot species you can get appear as "Robot Robot" instead... (manual renaming of files to make translation work could have broken something for me)
LJMiranda 5 May, 2023 @ 10:24pm 
The Wula Fallen Empire dialogues are in '??????????' and some are still missings.
Uzies 3 Aug, 2023 @ 7:31am 
dunno but it seems like the namelist for a few mods dont work, idk if its related to the mod itself or translation, but ARP and Azure seem to revert to the originial translation after selecting the english translation
The_ThInG  [developer] 4 Aug, 2023 @ 12:46am 
Originally posted by Uzies:
dunno but it seems like the namelist for a few mods dont work, idk if its related to the mod itself or translation, but ARP and Azure seem to revert to the originial translation after selecting the english translation

First can you tell me the full names of the two mods and second... the name lists are not translated if they are not included in the localisation files (they cause problems), cant help if they're not included in the right place.
Last edited by The_ThInG; 4 Aug, 2023 @ 12:48am
Uzies 4 Aug, 2023 @ 10:19am 
yea, dont worry about it, was mainly curious if the name list issue was caused by this mod or not. I just went back into playing stellaris after month or two of not playing
RikuXI 1 Dec, 2023 @ 9:12pm 
So I keep getting this issue with WULAFallenEmpire where the text box for the event is just
"wula_fallen_empire_materialist.12.name"

the text being
"wula_fallen_empire_materialist.12.desc"

and the options to choose from being
"wula_fallen_empire_materialist.12.a"
"wula_fallen_empire_materialist.12.b"

It's been a while since I last played so I'm guessing it's just the Wula mod being updated. Apologies if this is an issue you're already solving or if its not an issue with your mod.
Last edited by RikuXI; 1 Dec, 2023 @ 9:13pm
BitoGx 23 Jul, 2024 @ 9:30am 
Got a problem when creating new empire, each time i tried to click WULA fallen empire origin (the spiritualist one) it always crash my game.

I found error at line 4 [. 'concept_shroud_energy'] that supposed to be ['concept_shroud_energy'] and you got 2 of this on 1 line.

You also forgot to add one more § on line 15 and i think this one is the cause of the crash. I don't really know the exact placement for the symbol but i place it like this and now it work

§LWhen [Root When .GetName]§
(before i add the symbol at the back the text look like this §LWhen [Root When .GetName])
Last edited by BitoGx; 23 Jul, 2024 @ 9:31am
Kayto Shields  [developer] 26 Jul, 2024 @ 10:55am 
Localization cant actually crash your game. Also i didnt add anything. I just translated so unless you give me the specific line i can't fix it. As for the crashes thats a problem with the mod itself. So i cant help you.
[TmX]Handepsilon 25 Dec, 2024 @ 10:17pm 
Was trying this out for several mods. So far I'm seeing issues in the Madoka Magica and Rozen Maiden mods. A lot of the names are not translated properly or still retains Chinese names with latin letters instead.

I know that the Rozen Maiden has issues where the names of the characters in the event are either translated very literally (I think) or is just latinized Chinese. Some events are not even translated at all (the outro of the Kirakishou event was the one I remember the most since it just happened yesterday)
< >
Showing 1-14 of 14 comments
Per page: 1530 50