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Bir çeviri sorunu bildirin
Kinda feel like making a more burst damage intensive scattergun than the force a nature will be annoying on the receiving end and make the force a nature a less preferable option
This should have its own niche
+20% Primary Ammo Capacity on Wear
+Causes 4 Seconds of Bleed
- Fires all 4 Rounds in one shot.
- Marked for Death upon reload for 5 Seconds.
- +30% Damage from Melee Attacks
- Can only Mini-Crit. (Random Crits become Random Mini-Crits.)
Other than that, seems fairly solid, I'm not good at scout but I could see this being a very fun, high risk high reward scatter gun
50% more damage
60%- less bullets
- damage falloff is reversed(the closer you are to the enemy you deal less damage but if u are far enough you'll deal the base damage
-70% less reload time
reloads it's entire clip at once
- no random crits
I had an idea that htis weapon could perhaps be a mini sniper rifle for the Scout
+Slightly Increased Firing Speed
+10% damage for each shell in a Volley 2 or Above
+25% Knockback for each shell in a Volley 2 or Above
-50% Increase to Spread for each shell in a Volley 2 or Above
-10% Damage Dealt
-15% Reload Speed
-33% Clip Size
Basically, you can Kinda use it like a Scattergun, with the Risk Reward of "If you're like Right Behind a heavy you can 1 shot him and leave yourself with No Ammo"
= All four shells are fired on a single mouse press click in a rapid consecutive fashion.
= Damage increases after every shot while accuracy decreases after every shot
+ All landed pellets cause -2% slower movement on target
+ All landed pellets cause additive knockback
- 10% less pellets per shell
- 33% clip size
+ 15% damage
+ 20% reload speed
- 33% clip size
- 20% accuracy
-40% reload speed after using alt fire for 5 seconds
alt fire to fire all 4 shots at once dealing 4x damage
this weapon reloads its entire clip at once
also it always crits on halfzatochi wielders