Total War: WARHAMMER III

Total War: WARHAMMER III

Land Encounters And Points Of Interest
diagonal_zero  [developer] 10 Jul, 2022 @ 2:53pm
New Battles
Here you can suggest new army compositions (add some randomness please) one can face in the battle spots or treasure spots locations. If it is feasible to make you may end up seeing them being added into the encounter list. For the history and rewards this new battle will give please guide yourself by looking at this format in the link (https://docs.google.com/spreadsheets/d/1VUBL-0UZbaOB3C8rY2zMOfisl_uwmazrgc1PFpDVgWU/edit?usp=sharing), and giving the most complete explanation possible.
< >
Showing 1-6 of 6 comments
Erfeo 10 Jul, 2022 @ 5:22pm 
For the flavour text of the High Elf incursion, it might be interesting to have their goal be the raising of a waystone instead of plunder. There's a cool bit of flavour text about that in the 6th edition High Elves Armybook, page 62.
diagonal_zero  [developer] 10 Jul, 2022 @ 5:26pm 
Awesome Erfeo. Please could you link a source so I can change the flavor text please?
Erfeo 10 Jul, 2022 @ 5:34pm 
I only have a physical copy, I'm sure people have made pdfs of it somewhere, but I'm not sure if you can get it legally.
Flipse 10 Sep, 2022 @ 3:51pm 
I was thinking special-encounter (not auto-resolveable combat) could be a "tower" or "dungeon"

Starting up, it would give you a super-easy encounter, like fighting lordless zombies, empire-troops, darkspears/darkshards, skinks, nurglings, or skavenslaves.

If you manage to suceed that battle, another dilemma would trigger that asks if you would like to leave the dungeon/tower or dwell deeper/higher; every tower/dungeon is based around a single faction for enemies you face, and every time you decide to "go higher/deeper" it gives you a harder encounter, but with increased reward rarity at each turn, or even potentialy if possible get you 1-5 random units (potentialy from other factions you arent playing) as that swear fealty to you.

(power of mercs would scale on the cleared dungeon-level's strength, so if you beat skeleton-warriors you might get 2-4 skeleton-warriors or equalivent-cost units from other roosters)

On the final or later floor, you would fight an actual-lord with spells/mounts and abilities that boost their troops refered to as the "Master of the Dungeon/Warren", and if you beat them it could give some cool item/rewards, or mayhap even a random hero from a random faction, where the roleplay is that you free-prisoners that swear fealty to you, or that you broke the curse of bla bla whatever n so on.
diagonal_zero  [developer] 26 Sep, 2022 @ 9:30pm 
Thanks @Flipse. Will add it as Tower because Dungeon has already been reserved for heroes and I already have make a sofware specification for it. Still your idea is pretty awesome. So to the implementation pool! Still will be way off as I really lack time nowadays.
Last edited by diagonal_zero; 26 Sep, 2022 @ 9:31pm
dabassenok 7 Sep, 2024 @ 6:32am 
refresh the mod
< >
Showing 1-6 of 6 comments
Per page: 1530 50