Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Front ballast, only one of the small pumps are accessible to be able to be repaired. The left-most small pump is inaccessible.
2. The brig might be too small. I tried placing 3 prisoners there and they died of suffocation. Unsure if the limit is max 2 or 1, I have not tested.
3. The elevators will deal fall damage if you drop all the way down by holding S, regularly causing blunt force trauma.
4. Electrical compartment causes pathing issues for AI - they get stuck in the elevator when they are trying to go from crew quarters to electrical, regularly causing AI to bunch up there when they try to path thru that area.
------
Not an issue, but questions:
1. What is the auto fission rate control for? So that the reactor doesn't overheat should the engineer leave the area for a small while?
Would it be better to make it fully automatic instead?
2. Crew quarters air supply. I see it dip alot, does it miss ventilation?
-----
With that said, I love the mod!
for the fision rate control that is to prevent overheat but isnt really something that needs to be on constantly, more just a saftey feature if someone isnt gonna be there and you wana make sure the reactor dosent start overheating for whatever reason. finally for the crew quarters i need to take a look at that. thank you sm for the feedback!!!!
UPDATE: somehow i forgot to put a vent in the crew quarters area LMAO, im so sorry about that
I have a playthrough with this mod currently, and I've played for maybe 15-20hours, and I've noticed my helm skill has not increased, despite me 90% of the time using manual steering.
I tried with another sub(Dugong Mk2) for a small while, and my helm skill increased quite easily by steering the sub.
Is this in relation to the mod, possibly? Is there some parameter, value or doodoad that affects this with the submarine?
---
As for your recent update:
It fixed the AI getting stuck, and I also see that you moved the ballast pumps around making them accessible. Good job, and great work! I appreciate it alot.
hopefully this helps, if not then ill take a look at it next update