Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombie [Plus] Mod
 This topic has been pinned, so it's probably important
Deadshot.mp4  [developer] 12 Jul, 2022 @ 11:36am
Possible New Features & Suggestions
Comment a feature you might like to see or suggest something! Please be respectful and understand I'll only add what I see fit or what I am capable of
Last edited by Deadshot.mp4; 13 Jul, 2022 @ 2:46pm
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Showing 1-15 of 146 comments
make smaller easter eggs for the other waw maps
(and give a guide for them both.)
Last edited by [ᵇᵘᵍᵍᶦ]Gambet81#FIXTF2; 12 Jul, 2022 @ 2:30pm
Deadshot.mp4  [developer] 12 Jul, 2022 @ 3:06pm 
Originally posted by Gambet81:
make smaller easter eggs for the other waw maps
(and give a guide for them both.)
I plan on finishing the Shi No Numa EE first but if I have time and the drive to I can look into it
Flopper 12 Jul, 2022 @ 3:35pm 
any plans on adding extra perks onto maps? such as PhD Flopper, Vulture Aid, Elemental Pop, etc... and maybe even some custom perks too
Deadshot.mp4  [developer] 12 Jul, 2022 @ 3:38pm 
Originally posted by Mr. Pants:
any plans on adding extra perks onto maps? such as PhD Flopper, Vulture Aid, Elemental Pop, etc... and maybe even some custom perks too

PHD is supported via the PHD Perma Perk, along with timeslip with it's own Perma-Perk. I have no plans to add custom perks but I may add more to the Perma-Perks. Theres some mods that have added perks to the base maps, but as of now there's no plans to add any to this one
blackmetal 12 Jul, 2022 @ 7:09pm 
will you add hitmarkers and score events as in Cold War/Vanguard? or maybe change HUD position making it similar to CW/Vanguard with the perks in the center
Deadshot.mp4  [developer] 12 Jul, 2022 @ 7:12pm 
Originally posted by overlordxviii:
will you add hitmarkers and score events as in Cold War/Vanguard? or maybe change HUD position making it similar to CW/Vanguard with the perks in the center
These features are heavily considered and may be added in a future update, as the first two requests (hit markers and score events) aren't too hard to implement. However, I'd like to have them implemented as a pre-match option as some may prefer to not have them, and I'll have to look into menu support / have a friend work on it with me. Looking forward to the future with the updates! Thanks for the suggestion :)
BritishPie 12 Jul, 2022 @ 7:20pm 
Can I suggest somewhat of an easier way of knowing when you've earned a perma perk? I know it might be a little silly but I think the og bo2 way of notifying can sometimes be easily glossed over, especially if they're constantly moving and focusing on the game.
Deadshot.mp4  [developer] 12 Jul, 2022 @ 7:33pm 
Originally posted by 17BritishPie:
Can I suggest somewhat of an easier way of knowing when you've earned a perma perk? I know it might be a little silly but I think the og bo2 way of notifying can sometimes be easily glossed over, especially if they're constantly moving and focusing on the game.
I want to display Perma-Perks in a very 'original' way and keep it ambiguous to which one you obtain, but I'll add a dvar that'll display what perma-perks you have if people really want to know.
Mr Nobbington 12 Jul, 2022 @ 8:22pm 
Pegasus-esque leveling for custom maps, maybe even an integration of the two mods?
TheGameShark64 13 Jul, 2022 @ 11:12am 
A toggleable setting to have infinite mega gums would be nice. May not fit within your vision of the mod.
Deadshot.mp4  [developer] 13 Jul, 2022 @ 11:14am 
Originally posted by TheGameShark64:
A toggleable setting to have infinite mega gums would be nice. May not fit within your vision of the mod.

They are already infinite from the Weapon Kit update I shipped out earlier :)
TheGameShark64 13 Jul, 2022 @ 11:17am 
Originally posted by Deadshot.mp4:
Originally posted by TheGameShark64:
A toggleable setting to have infinite mega gums would be nice. May not fit within your vision of the mod.

They are already infinite from the Weapon Kit update I shipped out earlier :)

I just saw that while reading the change notes lol.
^1Ro^3Boss 13 Jul, 2022 @ 1:53pm 
What if you add a feature where you can choose whatever boss zombies you want that should spawn on the map youre playing. you can even add custom bosses.
Deadshot.mp4  [developer] 13 Jul, 2022 @ 1:58pm 
Originally posted by rohaanc26:
What if you add a feature where you can choose whatever boss zombies you want that should spawn on the map youre playing. you can even add custom bosses.

That's not exactly the goal of this mod. This mod is to be a much more vanilla take on expanding bo3, but boss mods do exist out there if you want to use those. Maybe in the future support will be adding for removing bosses from certain maps, and maybe extra bosses, but the idea doesn't really fit the theme of the mod. Hope this helps :)

P.S adding bosses heavily increases the size of the mod and raises the same issue as adding custom weapons, and can cause a lot of custom maps to lose support due to overloading certain fields (there are limits for almost everything in BO3). So in the case that I wanted to add that to the mod, I most likely would refrain because I want this mod to be very accessible for custom and vanilla maps alike
Last edited by Deadshot.mp4; 13 Jul, 2022 @ 1:59pm
Kindcub777 13 Jul, 2022 @ 2:41pm 
A Co-op pause would be nice so I dont have to train a zombie whenever a friend needs something mid round.
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