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+ deals aoe damage on hit
+ faster spin up
- slower firing speed
- reduced ammo count
- reduced move speed while firing
+no spin up time
+100% tighter spread
-50% max ammo capacity
+Dealing damage charges up a meter which when full, alt-fire can be used to activate a temporary mode which lasts 30 sec. where ammo is continually refilled.
+75% more accurate
+60% more damage
+Silent spin up
-35% less firing speed
-50% less ammo
-15% less movement when spun up
-No random critical hits
I not then maybe reskin for Tomislav or Huo long heatmaker
15% less damage
weapon overheats for a 1 second cooldown every 67 bullets
+20% Firing speed
-15% Accuracy
-Loud(er) spin-up noise?
- Maybe a smaller ammo capacity if you further increase the firing speed and change the stats around a bit.
300 ammo
50 bullets in magazine
10% bonus damage when being healed from any source
after 3 kills, get to uber yourself for 8 seconds. during this uber phase you cant use your minigun or shotgun, only food items and melees
right clicking activates it after a taunt similar to phlog
20% faster firing rate
side note: when heavy is taunting to activate the uber, he will say one of his lines triggered when doing a battle cry ( c, 2)
Pros:
-10% increased damage.
-Holding the fire button charges a shot in the weapon. The spread of the weapon begins to be reduced by 1% every .02 seconds until it is 100% accurate and the next shot gains 1% of damage every .01 seconds to a max of 250% increased damage. (Stacks with base damage increase)
-Weapon suffers no damage fall-off.
Cons:
-75% reduced ammo (50 bullets in total capacity)
-Bullets are replaced with projectiles that experience mild drop-off.
-Cannot collect ammo from dispensers or carts.
-20% increased spread.
*Each bullet is fired when the mouse is clicked and released, so it is now semi-automatic.
A new means of holding capture points and eliminating any unneeded stress or tension with the onset of a swarm of enemies whilst resting in the backline, guarding your medic.
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+100% Inaccuracy
+ 15% Damage bonus on airborne targets
+ Damage Increases when at 50% health or lower
- 35% Damage Vunrability on wearer
-No random crits
+ Press secondary fire to chamber a round; load up to 5 shots which can be unleashed all at once
+ Requires no windup to fire
- Incur a movement speed penalty per shot loaded into the chamber (up to -50% speed)
- Reduced accuracy per loaded shot (+1 degree spread per shot loaded)
You receive little to no self-inflicted knockback with this weapon
(+) On kill: User is healed for 50 health (which can overheal) and deals mini-crits for 5 seconds
(+) Dropped ammo packs within a small radius are dragged towards user while spun up or firing
(-) 15% damage penalty
I feel this weapon should fill a different role to any existing minigun, so I made a weapon that specialises in dealing with groups of enemies but is worse in 1v1 situations.
+60% more damage
+Silent spin up
- 30% Firing speed
- no Radiation crits