Project Zomboid

Project Zomboid

Disassemble Container With Items
Bug: B42 - This mod prevents the placement of sinks
As title says, if this is not installed you can place sinks, but if it's installed, then placing a sink fails every time.
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badlam 9 Mar @ 1:49am 
`function: pickUpMoveableInternal -- file: disassemble.lua line # 1337 | MOD: Disassemble Container With Items
function: pickUpMoveable -- file: disassemble.lua line # 1196 | MOD: Disassemble Container With Items
function: pickUpMoveableViaCursor -- file: disassemble.lua line # 1166 | MOD: Disassemble Container With Items
function: complete -- file: ISMoveablesAction.lua line # 187 | Vanilla
java.lang.RuntimeException: Object tried to call nil in pickUpMoveableInternal
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.complete(LuaTimedActionNew.java:153)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10488)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10122)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2206)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2185)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3965)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4077)
at zombie.iso.IsoWorld.update(IsoWorld.java:3995)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
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