Project Zomboid

Project Zomboid

STALKER Armor Pack for Zombies Addon
 This topic has been pinned, so it's probably important
Killian  [developer] 3 Sep, 2022 @ 1:18pm
WHERE TO FIND SPECIFIC FACTIONS (& EQUIPMENT)
Wondering where to look for specific faction zombies with the appropriate setting enabled? Look no further!

Loners & Renegades - Car Repair/Auto Shops, McCoy Logging Areas, Construction Sites
Bandits - Banks, Factories, High-end Hotels
Duty - Army bases
Freedom - Police stations
Clear Sky - Fire departments
Ecologists - Secret bases, medical buildings
Military - Army bases
Monolith - Secret bases
Mercenaries - High-end Hotels, Offices, Prisons
Sin - Shelters, survivalist areas
UNISG - Secret bases

Each faction's random/global spawn chances (that is, their chance to be encountered anywhere in the world, not just in their assigned locations) can be tuned in the menus, though even going as low as 0.0 won't completely disable spawns of that faction.

Map mods should automatically be compatible, assuming they have zombie spawn regions set correctly; if your map has an army base with the army zone set properly, then you should see zombies with Duty and Military outfits there more often!

In both cases, "better" equipment is rarer than lower tiers. You are much more likely to see zombified rookies than veterans wearing higher-tier armours, and SEVA suits in particular are some of the rarest. Zombies do not currently spawn with Exosuit or full Exoskeleton outfits.

If the weapon submodules are enabled, zombies also have a good chance to spawn with weapons equipped, though they will often not have ammo or even a loaded magazine, and definitely won't have spares of either. Equipment quality also varies with the base 'tier' of an outfit, with rookies tending towards basic rifles and shotguns, with only (formerly) experienced stalkers carrying automatic or precision weapons like assault and sniper rifles. SEVA wearers in particular tend towards long-range loadouts!

A zombified stalker can spawn with up to three potential weapons; a hunting/combat knife, a handgun, and a 'longarm' or 'primary' weapon such as a shotgun, SMG, or rifle of some kind. The exact weapons vary, pulling from a pool that depends on the weapon submodule enabled; with Gunfighter/Brita's especially, weapons are more factionalized, with Freedom and Monolith zombies having 'Western/NATO' weapons and Duty and Military having 'Warsaw Pact' weapons as examples.
Last edited by Killian; 30 Nov, 2023 @ 10:48pm
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Showing 1-2 of 2 comments
SDgamer 26 Feb, 2024 @ 4:36pm 
When Brita's weapons pack add on is enabled, i take it the Freedom zombies will have all the NATO guns while the DUTY zombies will have all the Warsaw Pact guns?
Killian  [developer] 26 Feb, 2024 @ 4:54pm 
Originally posted by SDgamer:
When Brita's weapons pack add on is enabled, i take it the Freedom zombies will have all the NATO guns while the DUTY zombies will have all the Warsaw Pact guns?

Yep!

Specifically:
- Rookies/Bandits/Loners/Mercenaries/Monolith can spawn with both NATO and Pact weapons
- Duty/Military/ClearSky/Ecologists/Renegades/Sin can spawn with only Pact weapons
- Freedom/UNISG can spawn with only NATO weapons

They also vary with the outfit's own general rarity; zombified stalkers with better armour will generally have better guns. The common rookies will have pretty basic stuff like SMGs or basic rifles/shotguns, but rarer zombies are likely to have rarer/"better" weapons.

This all assumes they spawn with weapons at all, which isn't guaranteed. And just because they have a gun doesn't mean it has a magazine, or any ammo at all.
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