Project Zomboid

Project Zomboid

STALKER Armor Pack for Zombies Addon
 This topic has been pinned, so it's probably important
Killian  [developer] 16 Jul, 2022 @ 10:48am
BUG REPORTS & SUGGESTIONS
Found something wrong? Report it here. It's probably an issue with the main mod, but it might not be!

Tracker for known issues. Most of these are probably in the base mod.
- Some Sunrise suit parts are invisible. Known issue in main mod.

Alternatively if you have any suggestions for tweaking the outfits, please post them here too.
Last edited by Killian; 24 Jul, 2022 @ 8:59am
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Showing 1-15 of 32 comments
Vanax 28 Jul, 2022 @ 1:44pm 
any chance to remove the armor from container loot tables and make it only possible to get from zombies? (maybe also make the zombies rarer?)
böpci 4 Aug, 2022 @ 6:30am 
Hello! First of all thanks for making this! :) Unfortunately this is not working for me currently, zombies do not spawn with Stalker gear on, no matter how much is the multiplier. Clothes still spawn in containers as I've experienced, but not on zombies. Worked yesterday. Thanks in advance!
Killian  [developer] 4 Aug, 2022 @ 7:56am 
Originally posted by böpci:
Hello! First of all thanks for making this! :) Unfortunately this is not working for me currently, zombies do not spawn with Stalker gear on, no matter how much is the multiplier. Clothes still spawn in containers as I've experienced, but not on zombies. Worked yesterday. Thanks in advance!

Are you running solo, local-hosted MP, or dedicated-server MP?

It should work in solo after a save -> exit -> reload, which is a really dumb workaround but it's the only way to actually make the multipliers work that I've found so far. Them not working on local-hosted is a known issue I hope to resolve soon. Dedicated servers I have no data for.
HiToken 10 Aug, 2022 @ 4:12pm 
Hi, I would like to report a bug that happens with the clothes, basically some clothes have visual glitches, it's completely twisted out of the doll model and I don't know how to solve it, I've already tried to uninstall and install the mod again. Please help me.
Killian  [developer] 10 Aug, 2022 @ 4:48pm 
Originally posted by HiToken:
Hi, I would like to report a bug that happens with the clothes, basically some clothes have visual glitches, it's completely twisted out of the doll model and I don't know how to solve it, I've already tried to uninstall and install the mod again. Please help me.

Sorry, but unless there's something very very weird going on this isn't an issue with my mod - I haven't touched anything to do with actual graphics.

That said, I believe it's a known graphics/rendering issue? If you can, try updating your drivers. Or rolling them back to a previous version. If you're on integrated graphics and can't do either of those, I got nothin'.
I've been having bug problems of some kind recently? I find it peculiar since when I got o launch a private server for friends, it says "Need update" I try and it gets stuck downloading an update? I've waited 30 minutes, and it still didn't do anything.. Did something break? Dunno.
Killian  [developer] 19 Sep, 2022 @ 4:34pm 
Originally posted by WolfenRichtophen32:
I've been having bug problems of some kind recently? I find it peculiar since when I got o launch a private server for friends, it says "Need update" I try and it gets stuck downloading an update? I've waited 30 minutes, and it still didn't do anything.. Did something break? Dunno.

I haven't changed anything in a good three weeks or so, so it shouldn't be this mod's fault at least.

That said if I had to guess, check your mod list. Whenever I've run into a similar issue in the past, it's because one of the mods I had on the list was delisted/removed from the workshop. You might be able to get the ID of the offending mod via the console.txt in C:\Users\YOURNAME\Zomboid\ and work backwards from there.

If that doesn't help any I recommend you hit up the official forums - they're more likely to be able to help you.
Kameha 10 Oct, 2022 @ 4:05pm 
Allow Firearms B41 to be on zombies
Daevinski 8 Apr, 2023 @ 8:23am 
The Exo Add-on is triggering the following error:

function: AddStalkerExoZombies -- file: StalkerExoZombiesZoneDefinition.lua line # 15 | MOD: Stalker Outfits for Zombies (Exo Subpack) java.lang.RuntimeException: __mul not defined for operands in AddStalkerExoZombies at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:676) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65) at zombie.iso.IsoWorld.init(IsoWorld.java:2311) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:268) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:225) at java.base/java.lang.Thread.run(Unknown Source)

Any idea if it's a compatibility issue or a configuration issue? Maybe issues with Custom Maps?
Killian  [developer] 8 Apr, 2023 @ 1:53pm 
Uhhhh boy, I remember seeing a lot of those when making the original mod but I'd have to go over the exo submod to doublecheck.

It's probably a configuration error on my end that I made due to making the whole thing rather hastily, and might take a while to untangle, especially since if the settings actually worked as they were supposed to I wouldn't even need the damn thing.

I'll poke at it when I have some free time.
SDgamer 1 Dec, 2023 @ 8:35pm 
when using VFE, ticking the Police spawn pool option in sandbox causes an error when i load in game. When i untick the police spawn pool box it doesn't cause an error
Killian  [developer] 2 Dec, 2023 @ 12:05am 
That's odd, but I don't use VFE myself so I'm not sure what might be going on there. Can you look through your console.txt and see what it says? Look in C:\Users\<YOURNAME>\Zomboid\console.txt and see if there's anything related to my mod, or if it's specific to VFE. It's possible I made an oops in the configs on my end, but it could also be an error in VFE.
SDgamer 19 Feb, 2024 @ 5:52pm 
Not sure if the submod already covers it somehow but, there a way to make the stalker zombies spawn with the STALKER guns added by Stendo Clip's STALKER VFE Pack mod? It straight adds more guns to the VFE Spawn Pool

Link right here (Hoepfully the right one) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893333090
Killian  [developer] 24 Feb, 2024 @ 3:03am 
I've considered it, but adding more equipment options to the list has been rather low priority. I'm also in the middle of another modding project for another title, and I don't want to lose focus by swapping to other stuff too much.
Rusty #DopeRust 13 Jun, 2024 @ 11:57am 
Hello, first of all, thank you for you hard work on this awesome addon.
Secondly i wanted to report this that popped up in me error magnefier, as soon as i activated the addon(your base + optional BRITAS).

Best regards.

`java.lang.StringIndexOutOfBoundsException: begin 0, end -1, length 168
at java.base/java.lang.String.checkBoundsBeginEnd(Unknown Source)
at java.base/java.lang.String.substring(Unknown Source)
at se.krka.kahlua.vm.LuaClosure.toString2(LuaClosure.java:71)
at se.krka.kahlua.vm.LuaCallFrame.toString2(LuaCallFrame.java:199)
at se.krka.kahlua.vm.KahluaThread.doStacktraceProper(KahluaThread.java:1501)
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1688)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:391)
at zombie.core.Core.ResetLua(Core.java:4170)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`

Second pop:

`attempted index: weapons of non-table: null
`

EDIT: after this i deactivated the optional Britas, restarted the game to clean the log, and only activated your base, without any optional and it didnt give me any error, so this 100% comes from the optional Britas part.
Last edited by Rusty #DopeRust; 13 Jun, 2024 @ 12:09pm
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