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- My friend jetpack drain too fast. For me the host I see no problem at all.
- He can't see my character movement, suit resources changes, but I can.
Full log(While the game still running): https://pastebin.pl/view/7c0b5796
Sometimes Steam doesn't download mods correctly for the client. There are two things I need you to try.
First, try removing Functional Jetpack Nerfing and try again. Let me know if the bug still happens.
Second, put Functional Jetpack Nerfing back in, but this time ask your friend to subscribe to all of your mods before joining the world.
I suspect the client is loading mods in the wrong order. One or both of these workarounds will probably solve that.
Please share your logs with me so I can see both the crash and what is going on before the crash. They might contain important information. SR:Spacewalk is designed to work with NPCs, but this isn't thoroughly tested. (That's the purpose of open beta.) NPCs worked normally for JotaVe as shown in the log above, but you might have a different mod causing a strange conflict.
If you're not comfortable posting your server's logs publicly, I'll add you as a steam friend temporarily to receive them by private message.
Hi. Reporting on the problem. The mod seems to work now after the First option plus a modification.
Functional Jetpack Nerfing stayed on the server even after removing from workshop and edit the load settings.
I fix the problem Unsubscribing the mod, removing from load settings and deleting the mod folder on the steam/workshop and reseting the game.
Now everything is working.
Log for working mod for comparation:
https://pastebin.pl/view/7b6f65c2
Cheers and thank you for the help.
And great mod. :DD
Functional Jetpack Nerfing will override the default character definitions from SR depending on what order the mods load. I can't say for sure, but I believe there was a glitch with the load order between host and client - one loaded SR first and the other loaded the jetpack nerf first, so the client had a different definition for a "default astronaut" than the host did.
- Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at SurvivalReborn.SRSpacewalk.SRCharacterInfo..ctor(IMyCharacter character)
at SurvivalReborn.SRSpacewalk.MyEntities_OnEntityAdd(MyEntity obj)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace, String modelName, Nullable`1 color)
at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, String modelName, Color color)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, Int32 playerSerialId, String modelName, Color color)
at Sandbox.Game.AI.MyAgentBot.Spawn(Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Boolean spawnedByPlayer)
at Sandbox.Game.AI.MyAIComponent.CreateBot(Int32 playerNumber, MyObjectBuilder_Bot botBuilder)
at Sandbox.Game.AI.MyAIComponent.PlayerCreated(PlayerId playerId)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerSuccess(UInt64 clientSteamId, Int32 playerSerialId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest(NewPlayerRequestParameters parameters)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest<>Sandbox_Game_Multiplayer_MyPlayerCollection<>NewPlayerRequestParameters.Invoke(IMyEventOwner& <static>, NewPlayerRequestParameters& parameters, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RequestNewPlayer(UInt64 steamId, Int32 serialNumber, String playerName, String characterModel, Boolean realPlayer, Boolean initialPlayer, Boolean isWildlifeAgent)
at Sandbox.Game.AI.MyAIComponent.SpawnAgent(AgentSpawnData& newBotData)
at Sandbox.Game.AI.MyAIComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2022-08-17 18:24:58.185 - Thread: 1 -> Showing message
2022-08-17 18:24:59.664 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_201_013
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 199
PCUCount: 25025
IsHang: False
GCMemory: 1788
GCMemoryAllocated: 1788
HWAvailableMemory: 8078
ProcessPrivateMemory: 10086
AnalyticId: SE
I've not yet tested with wolves, so I should probably try to reproduce this bug myself. Does this happen with only this mod installed?
Pastebin is good for logs, and you should be able to post the whole thing in Github as either text or a file.