Space Engineers

Space Engineers

Survival Reborn: Spacewalk
Paradox Reborn  [developer] 30 Jul, 2022 @ 6:51pm
Bug Reports
Oh, good. You found a bug. That means I can improve my stuff. First things first, though:
  • If you have a GitHub account, please open an issue on the GitHub page[github.com] instead of posting it here.
  • Please look through this discussion thread before posting your bug report to see if it's already a known issue.
  • Please check GitHub too[github.com] in case the bug has been reported there already.
  • Please provide as much detail as possible about the glitch, such as what you were doing and, if possible, steps to reproduce the bug.
  • Please keep this thread free of clutter! :steamhappy: I'll delete anything in this thread that isn't a bug report, or doesn't contribute information about a bug, such as questions/answers or duplicate reports.
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Showing 1-15 of 35 comments
JotaVe 15 Aug, 2022 @ 2:55pm 
Problem on multiplayer coop with jet pack(Not dedicated).

- My friend jetpack drain too fast. For me the host I see no problem at all.

- He can't see my character movement, suit resources changes, but I can.

Full log(While the game still running): https://pastebin.pl/view/7c0b5796
Paradox Reborn  [developer] 15 Aug, 2022 @ 7:35pm 
What other mods were you using?
Rooster 15 Aug, 2022 @ 10:45pm 
I believe this mod is conflicting with one of the AIenabled mods. It's conflicting with something anyway on our dedicated server. I can't find the issue in the server logs but it crashes the server and the client. I have a pretty big mod list. I'll post it
Paradox Reborn  [developer] 16 Aug, 2022 @ 10:09am 
Originally posted by JotaVe ジョタヴェ:
Modlist: https://pastebin.pl/view/2d159fa3
Thank you.

Sometimes Steam doesn't download mods correctly for the client. There are two things I need you to try.
First, try removing Functional Jetpack Nerfing and try again. Let me know if the bug still happens.
Second, put Functional Jetpack Nerfing back in, but this time ask your friend to subscribe to all of your mods before joining the world.

I suspect the client is loading mods in the wrong order. One or both of these workarounds will probably solve that.
Last edited by Paradox Reborn; 16 Aug, 2022 @ 10:31am
Paradox Reborn  [developer] 16 Aug, 2022 @ 10:15am 
Originally posted by Rooster (itsDIETZ):
I believe this mod is conflicting with one of the AIenabled mods. It's conflicting with something anyway on our dedicated server. I can't find the issue in the server logs but it crashes the server and the client. I have a pretty big mod list. I'll post it

Please share your logs with me so I can see both the crash and what is going on before the crash. They might contain important information. SR:Spacewalk is designed to work with NPCs, but this isn't thoroughly tested. (That's the purpose of open beta.) NPCs worked normally for JotaVe as shown in the log above, but you might have a different mod causing a strange conflict.

If you're not comfortable posting your server's logs publicly, I'll add you as a steam friend temporarily to receive them by private message.
JotaVe 16 Aug, 2022 @ 11:30am 
Originally posted by Paradox Reborn:
Originally posted by JotaVe ジョタヴェ:
Modlist: https://pastebin.pl/view/2d159fa3
Thank you.

Sometimes Steam doesn't download mods correctly for the client. There are two things I need you to try.
First, try removing Functional Jetpack Nerfing and try again. Let me know if the bug still happens.
Second, put Functional Jetpack Nerfing back in, but this time ask your friend to subscribe to all of your mods before joining the world.

I suspect the client is loading mods in the wrong order. One or both of these workarounds will probably solve that.

Hi. Reporting on the problem. The mod seems to work now after the First option plus a modification.

Functional Jetpack Nerfing stayed on the server even after removing from workshop and edit the load settings.
I fix the problem Unsubscribing the mod, removing from load settings and deleting the mod folder on the steam/workshop and reseting the game.
Now everything is working.

Log for working mod for comparation:
https://pastebin.pl/view/7b6f65c2

Cheers and thank you for the help.
And great mod. :DD
Paradox Reborn  [developer] 16 Aug, 2022 @ 6:42pm 
Ah, good. It wasn't a bug in SR:Spacewalk after all. :steamhappy:

Functional Jetpack Nerfing will override the default character definitions from SR depending on what order the mods load. I can't say for sure, but I believe there was a glitch with the load order between host and client - one loaded SR first and the other loaded the jetpack nerf first, so the client had a different definition for a "default astronaut" than the host did.
Black 17 Aug, 2022 @ 9:33am 
My Game seems to CTD every time it tries to spawn a wolf with your mod enabled, I tested it with your mod only and enabled wolfs and spiders on earthlike start. i think this part of the log is the relevant one but i will post more if its not enough:

- Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at SurvivalReborn.SRSpacewalk.SRCharacterInfo..ctor(IMyCharacter character)
at SurvivalReborn.SRSpacewalk.MyEntities_OnEntityAdd(MyEntity obj)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace, String modelName, Nullable`1 color)
at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, String modelName, Color color)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, Int32 playerSerialId, String modelName, Color color)
at Sandbox.Game.AI.MyAgentBot.Spawn(Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Boolean spawnedByPlayer)
at Sandbox.Game.AI.MyAIComponent.CreateBot(Int32 playerNumber, MyObjectBuilder_Bot botBuilder)
at Sandbox.Game.AI.MyAIComponent.PlayerCreated(PlayerId playerId)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerSuccess(UInt64 clientSteamId, Int32 playerSerialId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest(NewPlayerRequestParameters parameters)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest<>Sandbox_Game_Multiplayer_MyPlayerCollection<>NewPlayerRequestParameters.Invoke(IMyEventOwner& <static>, NewPlayerRequestParameters& parameters, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RequestNewPlayer(UInt64 steamId, Int32 serialNumber, String playerName, String characterModel, Boolean realPlayer, Boolean initialPlayer, Boolean isWildlifeAgent)
at Sandbox.Game.AI.MyAIComponent.SpawnAgent(AgentSpawnData& newBotData)
at Sandbox.Game.AI.MyAIComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2022-08-17 18:24:58.185 - Thread: 1 -> Showing message
2022-08-17 18:24:59.664 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_201_013
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 199
PCUCount: 25025
IsHang: False
GCMemory: 1788
GCMemoryAllocated: 1788
HWAvailableMemory: 8078
ProcessPrivateMemory: 10086
AnalyticId: SE
Paradox Reborn  [developer] 17 Aug, 2022 @ 5:56pm 
Are there any messages from Survival Reborn before that? I have some logging set up to detect several problems that can lead to this particular exception.

I've not yet tested with wolves, so I should probably try to reproduce this bug myself. Does this happen with only this mod installed?
Black 17 Aug, 2022 @ 10:12pm 
Have not seen any messages, yes Survival Reborn is the only mod i used to test it. Tested it today again on Alien Planet with Wolves and Spiders enabled, same result: Game freezes after a short while for a secound or two and then crashes to desktop. Log looks the same.
Rooster 18 Aug, 2022 @ 2:02pm 
I'm having CTD with this mod installed as well. It sound similar to the issue above. I have MES and AIenabled mods going though. What is the best way to post the log?
thelich 19 Aug, 2022 @ 1:42am 
Same CTD as well. Also have MES and AIEnabled mods.
Paradox Reborn  [developer] 19 Aug, 2022 @ 9:06am 
This is most likely an issue with SR:Spacewalk and non-human NPCs. I'll test this and get it patched as soon as I have time.

Pastebin is good for logs, and you should be able to post the whole thing in Github as either text or a file.
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