XCOM 2
Amalgamation: Rocketeer Secondary Specialization
 This topic has been pinned, so it's probably important
XpanD  [developer] 1 Jan, 2023 @ 5:21am
Spec abilities
Squaddie:
  • Long Haul grants +2 mobility. Helps offset rocket weight.
Corporal:
  • Concussion Rocket grants a 1-use rocket that can stun/disorient based on will.
  • Guided Rocket grants a single-use guided rocket.
Sergeant:
  • Gun Bash hits a target with the primary weapon, dealing 4-6 damage. Doesn't work on robots. 35% disorient chance, 4 turn cooldown. Can be upgraded by grabbing either Strong Arm or Butcher.
Lieutenant, captain:
  • Strong Arm grants +1 damage and +10 aim when doing a Gun Bash.
  • Extra Boom grants an additional rocket, and ups utility rockets by +1.
  • Butcher grants +10 aim and +25% damage against organic foes.
Major, colonel:
  • Open Fire gives 35% chance of reaction fire when enemies reveal themselves.
  • EMP Missile fires a rocket that has a 45% chance of stunning robots. 2 uses.
  • Panic Shot is a 2-ammo 4-turn cooldown primary attack that panics a target.
Brigadier:
  • Kinetic Plating grants you +2 ablative for every shot that misses you, up to 8.
Last edited by XpanD; 29 Aug, 2024 @ 3:13pm