WARNO
WARNO+
Oatmilk  [developer] 27 Jul, 2022 @ 3:50pm
Feedback / Suggestions
Hi everyone, please drop any advice, feedback, or suggestions for me here.
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Showing 1-15 of 17 comments
Solon 27 Jul, 2022 @ 4:22pm 
Regarding Green Berets...
It would be appropriate to attach one card of the Leader (x1 elite), and one cards of the GB squad (3x veteran/2x elite) ...to the Armored and Infantry Divisions.
Double this for Airborne.
All GB squads should have 12 members.
They use M35, HMMV(M1038A1 variant, capacity 12) or Blackhawk and are in the Infantry tab.

US Reconaisance Teams...
Scouts x4 regular, x3 veteran, x2 elite (4man squad) in CAVSCOUT M113/variant or M151/variant, HMMV HMG Scout or HMMV GL Scout.
Scouts x6 regular, x5 vetran, x3 elite (2man squad) in CAVScout M113/variant, BradleyScout, m151Scout, HMMV HMG Scout or HMMV GL Scout.
Both Scout variants need an AT weapon. Typical M72LAW. AT4 or Dragon 2 optional.
Last edited by Solon; 27 Jul, 2022 @ 4:34pm
Oatmilk  [developer] 27 Jul, 2022 @ 6:13pm 
Originally posted by Solon:
Regarding Green Berets...
It would be appropriate to attach one card of the Leader (x1 elite), and one cards of the GB squad (3x veteran/2x elite) ...to the Armored and Infantry Divisions.
Double this for Airborne.
All GB squads should have 12 members.
They use M35, HMMV(M1038A1 variant, capacity 12) or Blackhawk and are in the Infantry tab.

US Reconaisance Teams...
Scouts x4 regular, x3 veteran, x2 elite (4man squad) in CAVSCOUT M113/variant or M151/variant, HMMV HMG Scout or HMMV GL Scout.
Scouts x6 regular, x5 vetran, x3 elite (2man squad) in CAVScout M113/variant, BradleyScout, m151Scout, HMMV HMG Scout or HMMV GL Scout.
Both Scout variants need an AT weapon. Typical M72LAW. AT4 or Dragon 2 optional.

Hey there, I was thinking about the green beret part, you have a good idea for sure. I would be open to giving US 8th or 3rd armored a more capable infantry in limited quantity. However I feel that a Ranger card may be more applicable and realistic. (Remember we do have to keep a bit of game play balance).
Solon 27 Jul, 2022 @ 8:50pm 
Balance it by doing the same for Pact.
100%
Russian airborne already gets Spetnaz.
Rangers make good recon.
abn1304 31 Jul, 2022 @ 8:08pm 
Rangers would be more realistic for recon infantry in a "regular" battalion. GBs should only come in either 12-man teams, or in 4-man fireteams plus a 4-man "team headquarters" unit; that being said, in a large-scale conventional operations environment, I have a hard time seeing an ODA split up by choice. And unlike regular units, ODBs, the leadership element for a Special Forces company, aren't a tactical asset the way a platoon leader or company HQ is. SF leadership is decentralized and organic to each team, with a senior CPT as team leader (as opposed to a 2LT infantry PL) and a MAJ as ODB leadership (as opposed to a CPT for an infantry company). IMO it would make more sense for each SF team to give a leadership buff than to have a separate "Green Beret Leader" card.
Solon 3 Aug, 2022 @ 12:08am 
Originally posted by abn1304:
Rangers would be more realistic for recon infantry in a "regular" battalion. GBs should only come in either 12-man teams, or in 4-man fireteams plus a 4-man "team headquarters" unit; that being said, in a large-scale conventional operations environment, I have a hard time seeing an ODA split up by choice. And unlike regular units, ODBs, the leadership element for a Special Forces company, aren't a tactical asset the way a platoon leader or company HQ is. SF leadership is decentralized and organic to each team, with a senior CPT as team leader (as opposed to a 2LT infantry PL) and a MAJ as ODB leadership (as opposed to a CPT for an infantry company). IMO it would make more sense for each SF team to give a leadership buff than to have a separate "Green Beret Leader" card.

Actually the 4man is a Ranger/Delta/SEAL op which can be seen operating with an ODA.
GBs will 4man ... after deployment and in the field but still operate close with rest of the team so never not a 12man.
You're probably going to have to mod this yourself at some point.
Already covered that argument, but, nope.
Don't bother.
SkyEye 3 Aug, 2022 @ 2:01am 
Would it be possible to change Mech. Rifles availability back to 9 per card? 3rd Armored is hurting with how little infantry it has at the moment.
Alternatively, could they be given a few Mech. Rifles (LAW) cards to make up for the division's current lack of infantry?
Last edited by SkyEye; 3 Aug, 2022 @ 11:18pm
SkyEye 3 Aug, 2022 @ 10:02pm 
Also, why were M270 clusters removed from the 3rd Armored in the mod? The division has them in the base game.
Oatmilk  [developer] 11 Aug, 2022 @ 7:56pm 
Originally posted by SkyEye:
Also, why were M270 clusters removed from the 3rd Armored in the mod? The division has them in the base game.
Russia Mech gets smerch, so US mech gets M270 Cluster
Overlord 13 Aug, 2022 @ 4:52pm 
I feel like rangers and green berets are in a desperate need of a buff. Would really like to see non-reccy SF, especially rangers and GBs, be upped from team to squad sizes. If not feasible or desirable, please at least consider giving them an extra MG or AT weapon. Also, if unable to up their accuracy with their M16s, please consider giving GBs SMGs, carbines or switching them over to x2 or x3 M60s instead. Every engagement I've had them engage in, even in the most favorable of conditions, against low quality PACT infantry often sees them taking anywhere from 30 to 60% casualty rates. Veterancy feels irrelevant in engagements, mostly a vanilla issue I imagine, but current infantry balance skews HARD towards large squads. I've seen ranger teams going 1v1 against KDA 14 man squads, in urban conditions either get deleted or mauled even if at carbine range, only way for them to stand a chance is to try to contest whichever building OPFOR is occupying. And in circumstances like the above, GBs will rarely, if ever, win unless supported (and will prob still take close to 50%+ casualties unless you delete the opposing squad with supporting fire or a combat engineer banzai charge. Feels awkward for SF to struggle this hard against reservist infantry even in ideal conditions.

While i do like the artillery buffs, currently this means that towed artillery is too vulnerable to be useful. Unless religiously microed and relocated after every volley or simply dispersing a large 6 to 8 gun battery as widely as possible and using them until inevitably killed. This is a pretty rough nerf for reservist decks. Some ways this could be addressed without dialing back damage is by either decreasing their cost and/or increasing the unit count per card. IDK how feasible this second one is, but another way without having to alter their current numbers would be making to just make them more resilient against HE DMG, if there's even a stat for that (give them armor? lol). Gamy as hell, but could be hand waved as simulating the crews digging in their firing position lol.
RedOctober 15 Aug, 2022 @ 10:40am 
This mod does everything I want it to besides increasing ranges for things, would love to have longer range AA, tanks, etc.
TwoToneTuna 7 Feb, 2023 @ 2:40pm 
could you change the activation points back to 120 plz?
DDR 21 Feb, 2023 @ 3:37am 
about the speed could you make slower?
Smileface89 21 Feb, 2023 @ 5:25am 
great mod! Thanks for that. The HE Damage is too low for the tornado gr.1 in the british decks
Smileface89 21 Feb, 2023 @ 5:35am 
also the m109a3ga1 for the germans
Tony 22 Feb, 2023 @ 4:59am 
Mk 18 RET bombs on the Tornado GR.1 on the British are only damage 6.6, however the same bombs are damage 15 on other planes. This is something that needs fixing. Also, an entire direct hit with 8x 264kg BL.755 bombs doesn't destroy a t-80 in your mod, which will need fixing. However, the mod aside from this issue is very nice.
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