Project Zomboid

Project Zomboid

Historical Weapons And Armor
jan88od 20 Oct, 2022 @ 10:20am
List of weapons and armors?
Just for me and newbies, so it would be easy to spawn it in the cheat menu.
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Showing 1-6 of 6 comments
Evan P. Smith 14 Nov, 2022 @ 4:48am 
This would be nice
Armor One: "Brigandine Harness", Clothing Slot (character creator): Coveralls
Armor Two: "Milanese Plate Armor", Clothing Slot (character creator): Coveralls

Helmet One: "Sallet", Clothing Slot (character creator): Helmet
Helmet Two: "Armet", Clothing Slot (character creator): Helmet

These are set in order of pairs, so armet would fit with the plate armor and harness would fit with the sallet.


Weapon One: BaselardDagger (Cannot be attached.) (Really high damage, swing registered at 0.5 of animation, special animation unaccounted.)

Weapon Two: Billhook (Can be attached to back.) (Super high damage, swing registered at 0.5 to one second(s).)

Weapon Three: Early Medieval Halberd (Can be attached to back.) (Super high damage, swing registered at 0.5 to one seconds.)

Weapon Four: Falchion (Can be attached to back.) (Super high damage, swing registered at 0.5 second(s).)

Weapon Five: GreatSword (Can be attached to back.) (Super high damage, swing registered at 0.7 seconds.)

Weapon Six: Halberd (Can be attached to back.) (Super high damage, swing registered at 0.5 to one second(s).)

Weapon Seven: Horseman's Axe (Can be attached to back.) (Super high damage, swing registered at 0.7 second.)

Weapon Eight: Katzbalger (Can be attached to back.) (Really high damage, swing registered at roughly one second.)

Weapon Nine: KriegMesser (Can be attached to back.) (Super high damage, swing registered at one second.)

Weapon Ten: Late Medieval Spear (Can be attached to back.) (Super high damage, swing registered at 0.5 to one second(s).)

Weapon Eleven: PoleHammer (Can be attached to back.) (Super high damage, swing registered at one second, regardless of stabbing animation..)

Weapon Twelve: QuillonDagger. (Cannot be attached.) (Really high damage, swing registered at 0.3 seconds, special animation unaccounted.)

Weapon Thirteen: RondelDagger (Cannot be attached.) (Really high damage, swing registered at 0.3 seconds, special animation unaccounted.)
Last edited by The Horseless Headless Horsemann; 20 Jan, 2023 @ 8:04pm
jan88od 21 Jan, 2023 @ 8:19am 
Thanks.
Seobryn 27 Jan, 2023 @ 2:18pm 
What are the skills that these weapons fall under?
Originally posted by Seobryn:
What are the skills that these weapons fall under?
i'd guess you could guess by the type of weapon, so a dagger would be short sharp, a sword like the greatsword is long sharp, axe would be short sharp, and a late medieval spear is prob under spear
when i saw the sallet and plate in the cover i knew this was going to be based
also could you add sabers(cavalry or infantry) for no particular reason
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