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In real life we obviously will engage targets differently based on what they are. For example, I’d love to be able to set my mortars to engage only infantry and maybe light armor type units (such as recon type units), due to their fast reaction time, and set my tube artillery to engage only enemy artillery firing points and maybe some beefier targets such as light armor, enemy AA, etc unless I tell them to engage lighter targets. This would save a ton of ammunition as well as tube artillery is probably not going to not be effective against moving dismounted infantry.
One thing that is pretty not realistic in the game is regular old HE having really any sort of AP effect. It would take literally hundreds of direct hits from HE/PD rounds to actually destroy a T-72 for example. Light armor (such as a BRDM or M113) is a different story as fragmentation from HE can have an effect on it. HE can and will suppress armor (no one wants to stick their head out of the hatch when HE rounds are going off outside, plus the concussion from HE can mess up optics, radars, targeting systems, other sensitive equipment) but I’d like to see artillery BESIDES base ejecting shape charge type munitions (such as the MLRS cluster munitions) not have much effect at all on beefier targets such as tanks.
I’d also like to be able to set my artillery to only fire at certain ranges. For example It bugs me when mortars try to reach out at their max range and have ridiculous dispersion that only wastes ammo. A good rule of thumb is to only shoot within 2/3 max range for a weapons system