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Yeah, it's clear the nagash campaign is the slowest start of all faction, in the first 50 turn, i must spend at least 2/3 not researching, while i'm stretched thin praying that my vampire capital arent taken. Having access to cheaper t1 infantry would make the early game so much more enjoyable to me. That or a growth buff.
Thanks!
Warpstone: this is very inconsistent as a resource, in my current game with 3 sources of warpstone I was still averaging 6.5 turns per warpstone, over 100 turns. Not sure how odds are handled in the engine but it seems very poor at RNG. This leads to resource starvation where you cant research, spawn Mortarchs or use rituals.
Normally I would say that resource management decisions are good; however, with 3 different items requiring the same resource you are overly punished in my opinion. I would suggest moving to a once every 3 or 4 turns a warstone settlement rewards you with a stone. This would lead to a more balanced approach to resource management. Further, its not like you are going to be swimming in warpstone or doing rituals more than other factions at that point. Even if you manage to get 4 or 5 warpstone territories where you could expect to have 1 token per turn you will still need to be conservative.
Money: money is an issue until it isnt, once you get a couple armies up and running you can run a decent sack economy. You arent the high elves or dark elves, but you can manage.
Pacing: since you start in the worst province in the world to move around in, and you have to encamp to recruit typically until you get a decent horde setup, the pace seems overly slow. Sure by the time you get Supreme Bone Daddy, Arkhan, and Krell/Neferata you are a wrecking ball once you SLOWLY walk around the map, but it just seems SLOW. It took 40ish turns to get 3 solid armies up and running and then you have to kill everything in your area. I tried just bypassing the super slow areas, looking at you Kroq-Gar, but that just leads to invasions. It can be fun to be the walking tide of death, but it gets tedious as well.
Lords: the traitor lords are pretty meh, which is fine, getting the building that adds another army slot is basically the best use for them and slowly growing some recruitables.
Loot: the lack of ancillaries is sort of a problem you end up with lords and heros with none of the slots filled. Maybe tombking ancillaries or VC, Vampirate ones?
This is an amazing mod and I absolutely love playing it, thanks to all the team.
Warpstone issue will be addressed in next patch
Money income will also receive little boost
For pacing, movement in Nagashizzar gets boost and garrisons will be little stronger, that can help, maybe. Also I recommend having Archai hero in army for campaign movement boost.
We will check loot issue