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cons: 20%- on mag cap 15%- fire rate
+15% faster reload speed
+5% faster firing speed
-25% damage at long range
-15% less accurate
designed to sort of be a finisher to combat jarate meta in competitive
probably would have a clunkier sound than the stock smg
obligatory:
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▀▀▀░▀░░░▀░▀▀▀ smg
-20% Accuracy
-15% Fire-rate
+25% Damage
+10% Movement Speed
-38% Clip Size
-10% Accuracy
-20% Rate of Fire
Deals crits instead of minicrits on target covered in jarate.
AND,
Increases maximum overheal on razorback users from -100% to -25%, at the cost of the movement speed.
+ Each hit increases the fire rate by 2%
- each hit reduces accuracy
- reloading resets the fire rate
On hit: slows enemy (dependent of range, less at long range)
-20% clip size
30% slower reload speed
+15% accuracy
+15% damage
-50% shot knockback
-15% Firing speed
Headshots do mint-crit damage
+15% Faster Movement Speed
-25% Slower Firing Speed
-50% Clip Size
-50% Damage Penalty
Damage meter called 'bushfire' that either fills with 50 damage or w/ kills and assists like the Heatmaker.
When full you right click and all weapons will inflict afterburn
-20% clip size
-20% damage
so essentially a Carbine but instead of mini-crits just for you, which is kinda dumb, it's afterburn, which would help out with spychecking
A simple gimmick.The more you hit the faster you shoot, but the less accurate you become. If you hit your shots you have a high dps gun, otherwise it's a downgrade.
All numbers are theoretical and could be different. Don't take them as "i want these numbers only" and see them as a way for me to explain the general idea.
+35% holster speed
+50% deploy speed
Applies 2 seconds of afterburn to hit targets
-35% damage
lol