Survivalist: Invisible Strain

Survivalist: Invisible Strain

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tommy.duke 1 Feb, 2024 @ 11:57am
error
Exception (v197): MissingMethodException: Method not found: bool .Character.IsEnemy(TileObject) SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectWithRadiusCheckEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy, System.Boolean AoEAroundTarget) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
OnUsedFromInfoScreen_SIS_Extended_Effects_Framework__Patch.Postfix (Equipment __instance, PlayerRecord playerRecord, Character character, TileObject carrier) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
(wrapper dynamic-method) Equipment.Equipment.OnUsedFromInfoScreen_Patch2(Equipment,PlayerRecord,Character,TileObject)
Session.ProcessInputAction (PlayerRecord playerRecord, InputAction action) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:2348)
Session.ProcessInputFrame (PartyMember partyMember, InputFrame inputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1952)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1506)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:2220)
Launcher.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:146)