The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Heaven's Call [REP+]
 This topic has been pinned, so it's probably important
Ultrinik  [developer] 24 Jul, 2022 @ 10:39pm
Feedback and Suggestions
Write your feedback and suggestions here and made the world a better place. :smile:
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Showing 1-15 of 73 comments
Deathweed 24 Jul, 2022 @ 11:23pm 
I have two things;

a; Planetarium items should not appear unless the player has planetarium chance
a.5; Killing the boss should increase planetarium chance.

B;
The Dwarves are a set of four small orbiting bosses that orbit the player like the fire-fly enemies in downpour. They orbit slowly, and a slightly longer distance, with a bit of a sloppy movement, not maintaining the same location around isaac when he moves.
The Dwarves swoop towards Isaac, attempting to hit him with their pickaxes

The four Dwarves and their differences;

Pluto is the largest one, and lacks a pickaxe to swing at isaac, however, its movement is slightly less sloppy.

Ceres is the smallest, and orbits closer to isaac.

Haumea uses an ice pick, which has a slightly longer range.

225088 Gonggong is red :)



That is all, have a nice day :)
Bondrewd 25 Jul, 2022 @ 2:23am 
Hire an artist lmao
Jokes aside, this mod has a great potential but needs more polishing both in terms of balance and art. I'll definitely add this to my fav mods list. One more thing: since Zodiac items as a rule are worse than Planetarium items, I think that it would be fair if the Challenge room would always spawn 2 pedistal Zodiac items for choice (when you encounter Zodiac item in Astral Challenge Room). What do you think?
Last edited by Bondrewd; 25 Jul, 2022 @ 2:25am
Randomname3333333 25 Jul, 2022 @ 8:53am 
remove the reverb fart
Ultrinik  [developer] 25 Jul, 2022 @ 11:15am 
Originally posted by Waterleaf:
I have two things;

a; Planetarium items should not appear unless the player has planetarium chance
a.5; Killing the boss should increase planetarium chance.

B;
The Dwarves are a set of four small orbiting bosses that orbit the player like the fire-fly enemies in downpour. They orbit slowly, and a slightly longer distance, with a bit of a sloppy movement, not maintaining the same location around isaac when he moves.
The Dwarves swoop towards Isaac, attempting to hit him with their pickaxes

The four Dwarves and their differences;

Pluto is the largest one, and lacks a pickaxe to swing at isaac, however, its movement is slightly less sloppy.

Ceres is the smallest, and orbits closer to isaac.

Haumea uses an ice pick, which has a slightly longer range.

225088 Gonggong is red :)



That is all, have a nice day :)

a. This kinda defeats the purpose, most people doesn't skip treasure room from a planetarium, and neither will do it for this room, about increasing the planetarium chance, I think that will be too good.

b. I already have plans for Pluto and company, and isn't that different from what you suggested

Originally posted by Bondrewd:
Hire an artist lmao
Jokes aside, this mod has a great potential but needs more polishing both in terms of balance and art. I'll definitely add this to my fav mods list. One more thing: since Zodiac items as a rule are worse than Planetarium items, I think that it would be fair if the Challenge room would always spawn 2 pedistal Zodiac items for choice (when you encounter Zodiac item in Astral Challenge Room). What do you think?

I dont think I will do that, but I increased the chance of a planetarium item over a zodiac one

Originally posted by Randomname3333333:
remove the reverb fart

Why? >:(

From the comment section

The item in the room and the boss summoned will have no connection for three reasons, 1) this release only have 4 bosses, 2) there are zodiac items, 3) future bosses will be of a higher tier, you cant find Mars in Caves for example.

A reward for beating the bosses too?, no, two items from this pool is just too much
Last edited by Ultrinik; 25 Jul, 2022 @ 11:15am
_TeKKeN_ >:) 25 Jul, 2022 @ 12:40pm 
add more bosses,i subscribed to it now but i see there is only 4 bosses,so keep adding up!
Moons 25 Jul, 2022 @ 11:48pm 
Originally posted by Randomname3333333:
remove the reverb fart
ignore this man
Awestin11 26 Jul, 2022 @ 12:20am 
Originally posted by Moons:
Originally posted by Randomname3333333:
remove the reverb fart
ignore this man
Agreed.
Tw1ntend0 26 Jul, 2022 @ 1:12am 
Absolutely brilliant idea for a mod. Well-executed too. Just wondering whether your planning on updating sprites in the future to be more in-line with vanilla Isaac's sprites in terms of quality (shading/outlining especially)?
Last edited by Tw1ntend0; 26 Jul, 2022 @ 1:13am
Ultrinik  [developer] 26 Jul, 2022 @ 6:41pm 
Originally posted by Tw1ntend0:
Absolutely brilliant idea for a mod. Well-executed too. Just wondering whether your planning on updating sprites in the future to be more in-line with vanilla Isaac's sprites in terms of quality (shading/outlining especially)?
I'm not totally sure yet, I'm not the best spriter, I don't know how much I can improve them, for now I will be focusing on the next release and on fixing bugs.
Last edited by Ultrinik; 26 Jul, 2022 @ 6:41pm
Hi! Idk if a comment like this fits here but whatever. Could you see if you could make the inside of the custom boss bar brighter? I fought Jupiter earlier today with the custom boss bar mod on and it was really hard for me to tell the amount of health it had because both the outside and inside of the health bar were the exact same color.
Ultrinik  [developer] 27 Jul, 2022 @ 12:20pm 
Originally posted by MORSV2:
Hi! Idk if a comment like this fits here but whatever. Could you see if you could make the inside of the custom boss bar brighter? I fought Jupiter earlier today with the custom boss bar mod on and it was really hard for me to tell the amount of health it had because both the outside and inside of the health bar were the exact same color.
Thats the default planetarium bar from the Enhanced boss bars, however, I think you can add your custom bars, so let me check.
Also yes, Feedback and Suggestion goes in Feedback and Suggestions c:
AngstyFurret 27 Jul, 2022 @ 12:30pm 
I think bosses should be enraged when leaving the astral challenge room because theoretically, a player could bring one of the bosses to a bigger room, giving the player an advantage.
Ultrinik  [developer] 27 Jul, 2022 @ 12:37pm 
Originally posted by Earthyburt:
I think bosses should be enraged when leaving the astral challenge room because theoretically, a player could bring one of the bosses to a bigger room, giving the player an advantage.
I don't think you should be punished if you actually manage to bring one of those bosses to a room where you have the advantage, thats just a big brain move.
rainy 27 Jul, 2022 @ 9:21pm 
2 suggestions:
①I feel the the collision volume of coins spawned by Saturn is too small, suggest you buff it.
②I suggest you tweak the mechanic of huge ice spawned by Uranus, I think these huge ices should have contact damage and automatically burst if they exist for a few seconds, since I feel their role in the fight is inadequate, as a player, I could have chosen not to attack them during the whole fight, especially when I have flight ability. In order to balance the difficulty and rationality of fight, hope you can tweak it.
Leafdoll 31 Jul, 2022 @ 1:33am 
When using Andromeda, Challenge Rooms become Astral Challenge Rooms when using Gravity Shift.

If you have the Rebekah mod, Astral Challenge Room Chance scales with how many times you don't enter Treasure Rooms. If both Rebekah's Room and the Astral Challenge Room spawn at the same time, there will be two rooms instead of both inhabiting the same room

If you have Cursed Collection, having Curse of Blight increases the chance of an Astral Challenge to 100%, and are given 2 items, but you will fight two bosses instead

If playing as a Tarnished Character, you are given an tarnished item belonging to your character as well (But you must also fight yourself...)
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