Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a; Planetarium items should not appear unless the player has planetarium chance
a.5; Killing the boss should increase planetarium chance.
B;
The Dwarves are a set of four small orbiting bosses that orbit the player like the fire-fly enemies in downpour. They orbit slowly, and a slightly longer distance, with a bit of a sloppy movement, not maintaining the same location around isaac when he moves.
The Dwarves swoop towards Isaac, attempting to hit him with their pickaxes
The four Dwarves and their differences;
Pluto is the largest one, and lacks a pickaxe to swing at isaac, however, its movement is slightly less sloppy.
Ceres is the smallest, and orbits closer to isaac.
Haumea uses an ice pick, which has a slightly longer range.
225088 Gonggong is red :)
That is all, have a nice day :)
Jokes aside, this mod has a great potential but needs more polishing both in terms of balance and art. I'll definitely add this to my fav mods list. One more thing: since Zodiac items as a rule are worse than Planetarium items, I think that it would be fair if the Challenge room would always spawn 2 pedistal Zodiac items for choice (when you encounter Zodiac item in Astral Challenge Room). What do you think?
a. This kinda defeats the purpose, most people doesn't skip treasure room from a planetarium, and neither will do it for this room, about increasing the planetarium chance, I think that will be too good.
b. I already have plans for Pluto and company, and isn't that different from what you suggested
I dont think I will do that, but I increased the chance of a planetarium item over a zodiac one
Why? >:(
The item in the room and the boss summoned will have no connection for three reasons, 1) this release only have 4 bosses, 2) there are zodiac items, 3) future bosses will be of a higher tier, you cant find Mars in Caves for example.
A reward for beating the bosses too?, no, two items from this pool is just too much
Also yes, Feedback and Suggestion goes in Feedback and Suggestions c:
①I feel the the collision volume of coins spawned by Saturn is too small, suggest you buff it.
②I suggest you tweak the mechanic of huge ice spawned by Uranus, I think these huge ices should have contact damage and automatically burst if they exist for a few seconds, since I feel their role in the fight is inadequate, as a player, I could have chosen not to attack them during the whole fight, especially when I have flight ability. In order to balance the difficulty and rationality of fight, hope you can tweak it.
If you have the Rebekah mod, Astral Challenge Room Chance scales with how many times you don't enter Treasure Rooms. If both Rebekah's Room and the Astral Challenge Room spawn at the same time, there will be two rooms instead of both inhabiting the same room
If you have Cursed Collection, having Curse of Blight increases the chance of an Astral Challenge to 100%, and are given 2 items, but you will fight two bosses instead
If playing as a Tarnished Character, you are given an tarnished item belonging to your character as well (But you must also fight yourself...)