Cortex Command

Cortex Command

GWTB Yellows
Chiko  [developer] 23 Dec, 2016 @ 7:02am
The Yellows Always Win
The factions are kinda balanced right now but I've been thinking... should that really be the case? The differences are barely noticeable in some cases but maybe I could over power the Yellows a bit more:

-They have no shotguns so maybe I could give them fully automatic ones.
-I could make their nade launchers more specialized by making them work like the coalition one, which allows for remote detonation.
-Stronger Armor, which also includes the helmets used by all their units.
-Make them slower or make their equipment heavier as a way to prevent all of this to be too OP.

Ideas are always welcomed.
Last edited by Chiko; 23 Dec, 2016 @ 7:03am
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Showing 1-4 of 4 comments
Bloodman123726 23 Dec, 2016 @ 12:53pm 
That cool power armour you talked about for all the factions would be awesome.
Chiko  [developer] 23 Dec, 2016 @ 12:58pm 
The Heavy Soldier is actually available for all factions already. They have slight differences, the more noticeable is the Greens Heavy, which has no collar armor but uses the helmet type that covers most of the head.

Check the Change Notes tab for more info. I also added Commanders, which are the Brain unit of each faction.
Last edited by Chiko; 23 Dec, 2016 @ 1:00pm
Popo Bigles 2 Jan, 2017 @ 8:50am 
Yellow's Buff(s)

- More Armor for Yellow's tank yet still cheap
- Increased Range for AR Rifle
- Increased AP (Armor protection) for regular soldiers in the shoulders, head, and air-tank Gibs/Parts
- Increase speed (because in the Comic they pratically teleported behind the two Red Soldiers)
- That's all my ideas for the Yellows. Mabye you can just put more Draw-Backs on the other GWTB Factions...
Eagle 17 Mar, 2018 @ 10:11am 
I like it how they're balanced, as it makes for a good battle between the different sides (other than the greens), but i haven't the slightest idea what's in the comic, so I'm not sure if that would be realistic. (to the comic)
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