XCOM 2
[WOTC]LordAbizi's Gremlin & Bit Modules for Modular Sparks
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lordabizi  [developer] 27 Jul, 2022 @ 9:01am
Appendix A: Detailed Module Overview
The Modules introduced in this work are:

1. Phishing AI Computer - REMEMBER, EITHER LW2 CLASSES AND PERKS OR PROFICIENCY CLASSES ARE REQUIRED FOR THIS, AND THE USER SHOULD ALSO ENABLE IT MANUALLY IN THE CONFIG.
Computer Module, Tier 2
Grants the user Haywire Protocol, Failsafe (from either Proficiency or LW2 classes) and Electronic Warfare (from Proficiency) or Trojan (from LW2 classes).

2. Extendable Hand Spring - Requires Mechatronic Warfare / Perk pack
Actuator Module, Tier 3
Grants the Bombard ability (throw the Bit/Gremlin to any visible location to deal AOE damage) and Neutralize Protocol (throw the Bit/Gremlin to any visible location to disarm enemies in this range).

3. Malware Generator
Module, Tier 1
Grants 3 abilities:
DDOS Virus AOE ability that reduces the aim and crit chance of all units (allies and enemies) inside its range.
Resident Virus Target an enemy unit, and if you win a hack vs hack defense contest, its damage and crit damage is penalized. Effect is increased when the target is a robot.
Rootkit Virus Target a robotic unit, and reduce its mobility and hack defense.
Inspired by CerebralCloud92's Mechanic class abilities.

4. Identity Theft Module
Module, Tier 3
Grants the Fatal Exception Exploit ability, which allows the user, once per mission, to take permanent control over a robotic enemy, assuming a hack vs hack defense contest is won.