Team Fortress 2

Team Fortress 2

The Rough Rider
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 30 Jul, 2022 @ 2:00pm
Post Stat Suggestions Here
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.
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Showing 1-14 of 14 comments
Spade 31 Jul, 2022 @ 7:45am 
how about: +15 damage +75 accuracy (less spread) -5 fire-rate -6 reload speed +10 head-shot vulnerability *fires slug rounds* (one-pellet per shot)
Last edited by Spade; 31 Jul, 2022 @ 7:46am
evoliAIM 31 Jul, 2022 @ 8:05am 
Rough Rider:

Wearer can run and move at air

+35% slower descend when falling

+2 more jumps

-50% clip size

-50% jump height

Have full control when airborne to easily avoid projectiles
Stogie 31 Jul, 2022 @ 10:52am 
The Rough Rider:
- Fires high-speed slug projectiles instead of hitscan pellets. (About the speed of a Direct Hit rocket.)
[+] +30% reload speed
[+] +20% damage
[-] -75% clip size (one shot per clip)


So its close-range DPS is worse than default, however it deals much higher burst-damage. It is also a great deal more viable at midrange, but is balanced out by not being hitscan. A solid side-grade. I had the extra idea of making the projectiles break into a shotgun burst similar to Roadhog's attack from Overwatch, but figured such a thing would be too tricky to program.
Geebanger0 1 Aug, 2022 @ 5:52am 
- -50% clip size
- increased damage
- tighter spread, and less damage falloff
- faster reload
- move speed is increased when below half health
- reduced jump height while active

A bit like the baby faces blaster, excels at taking out one or two key targets at close to mid range and then making a quick retreat after taking damage.
JWEB 1 Aug, 2022 @ 9:15am 
Stat Suggestion:

Pros:
- 20% increase in damage
- 35% reduced spread

Cons:
- 50% reduced clip size
- 50% total ammo reserves
- All shots apply the slowed effect to user for 1.5 seconds

"A swear I saw some slugga' from Texas use this thing."

A high risk and reward weapon that rewards carefully positioned ambushes to protect the user and maximize damage.
sharkfishy 5 Aug, 2022 @ 2:53pm 
This weapon looks pretty cool, anyways stats:

Pros:
25% more damage vs humans
Crits on airborne players
45% more fire damage resist
infinite reserve. (Aka you always have reload ammo)

Cons:
15% longer reload time.
70% more damage taken from explosives.
Jouppi 8 Aug, 2022 @ 3:17pm 
-20% Fire-rate
-20% Accuracy
+2 clip-size
Last edited by Jouppi; 8 Aug, 2022 @ 3:17pm
Colonel $ly Banjo 21 Oct, 2022 @ 12:00am 
+ On Kill: Gain +10% faster overall weapon switch, max stack is +50%
+ 40% more accurate
- On Kill: Damage decreases by -10% as weapon switch speed increases, max stack is -50% damage penalty
- 16% clip size (5 from 6)
- 20% slower reload speed
- 40% slower firing speed

? Upon death, weapon switch speed bonus is reset and damage reverts back to normal.
? Hidden stat: This weapon has 25% reduced damage falloff

Why did i came up with this proposal stat?
Thought it bring more uniuqe gameplay style to Scout. Hopefully this is a balanced weapon. ^-^
Last edited by Colonel $ly Banjo; 21 Oct, 2022 @ 12:05am
Wolf_Hurricane 29 Oct, 2022 @ 6:12am 
+3 bullets in clip
15% slower firing speed
55% slower weapon switch speed
Wolf_Hurricane 29 Oct, 2022 @ 6:13am 
Originally posted by ZPH:
pros: gives 25% extra heath, 25% more movement speed and a maximum clip size of 8

cons: all mini crits will count as full on crits and the finale one you no longer are able to double jump when it is equipped in your loadout.
what about atomizer ?
reddin018 7 Sep, 2023 @ 10:53am 
The Rough Rider
level 50 lever action shotgun
Slot: Primary (Scout and Engineer)

+ On Kill: Gives increased speed and health
+ 66% Larger clip size
+ 60% More pellets per shot
- 100% Less damage per pellet.
- 50% less Health
- No random Crits

Did I just give Battle Engineers and Scout a Eyelander style Weapon? Yes
Did I also give this weapon to the Engineer even though the Dev intended for it to be a Scout primary? also Yes
Good Pupper. 13 Apr, 2024 @ 7:19pm 
this idea references teddy's charge up the hill in the war
+10 or 15% faster reload
+25% damage res when doing the objective (carts, points, flag, etc)
+25% more accurate
-15 or 20% less damage
Lappland 10 May, 2024 @ 10:28pm 
The Rough Rider
+15% damage
-34% clip size
Dealing damage accumulates a "Raid". m2 activates the raid. During a raid, the weapon has a +25% firing rate and a +45% reload rate. Raid lasts 15 seconds (To accumulate a raid, you need to deal 250 damage units)
abirr3935 20 Jun, 2024 @ 8:51pm 
looks like the winchester m1895 russian so

The rough rider
(I think it should be a secondary)
+90% accuracy
+ability to fire a single "K bullet" that deals +200% damage
+20% damage
+guaranteed mini-crits from far range
-1 clip(holds 5 rounds irl)
-every shot requires you to recock the lever
-fires 1 bullet
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