Mount & Blade: Warband

Mount & Blade: Warband

La_Triple_Alianza
 This topic has been pinned, so it's probably important
Lucastorian  [developer] 2 Aug, 2022 @ 8:47am
Suggestions
We will try to take into account those ideas that can be realized and are from the context of the mod.
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Showing 1-14 of 14 comments
yurijardim372 4 Aug, 2022 @ 8:03am 
Vocês podiam colocar uma especie de modo historia, pelos um pro brasil e o Paraguai que são os protagonistas por assim dizer. Com o nosso personagem lutando e participando da guerra ate se tornar um grande general e dar fim ao inimigo. Ótimo mod, com muito potencial a primeira vez que vejo algo sobre a América latina. Que seja um grande sucesso
Last edited by yurijardim372; 4 Aug, 2022 @ 8:04am
Lucastorian  [developer] 4 Aug, 2022 @ 12:24pm 
A story mode (like Viking Conquest) is something very difficult to do, you need to know a lot about scripting and have a lot of time available, things that I don't have. :/

I guess you will have to "role" your own story within the game.

Obrigado for your contribution!
Chompybite 6 Aug, 2022 @ 4:27am 
firing commands like in the Napoleonic wars dlc
Lucastorian  [developer] 6 Aug, 2022 @ 4:58am 
Originally posted by Chompybite:
firing commands like in the Napoleonic wars dlc

Yes, this is a must be, but the problem is that if I put the wfas menu (to organise troops in rows, volley fire, etc etc), I have to disable "formations" mod, and that mod works together with the "formai" mod (that makes IA a LOT more clever, basically don´t attack you like native, instead they form lines, cavalry charge, etc etc). So, I have to find a way to "merge" formations with the NW/WFAS menu, but that it´s not easy and takes a lot of time. I will try to add it for next version
Last edited by Lucastorian; 6 Aug, 2022 @ 11:39am
Saints RS ⚜ 30 Aug, 2022 @ 12:07pm 
Olá, acho que seria bem legal se no Rio Grande do Sul tivesse como opção de tropa os lanceiros negros. Nos leveis mais avançados eles podem usar cavalo e lanças

https://pt.wikipedia.org/wiki/Lanceiros_Negros

Uma pergunta, no world map as cidades vão ter aparencias coloniais, de 1800?
Lucastorian  [developer] 30 Aug, 2022 @ 3:14pm 
Originally posted by Saints RS ⚜:
Olá, acho que seria bem legal se no Rio Grande do Sul tivesse como opção de tropa os lanceiros negros. Nos leveis mais avançados eles podem usar cavalo e lanças

https://pt.wikipedia.org/wiki/Lanceiros_Negros

Uma pergunta, no world map as cidades vão ter aparencias coloniais, de 1800?

They fought during the war? Or were they active only while the Republic lasted? Or you say to put them in the gaucho camps as rebels?

And we don´t have map icons for the cities yet.
Saints RS ⚜ 31 Aug, 2022 @ 7:41pm 
Originally posted by Lucastorian:
Originally posted by Saints RS ⚜:
Olá, acho que seria bem legal se no Rio Grande do Sul tivesse como opção de tropa os lanceiros negros. Nos leveis mais avançados eles podem usar cavalo e lanças

https://pt.wikipedia.org/wiki/Lanceiros_Negros

Uma pergunta, no world map as cidades vão ter aparencias coloniais, de 1800?

They fought during the war? Or were they active only while the Republic lasted? Or you say to put them in the gaucho camps as rebels?

And we don´t have map icons for the cities yet.


They was active only during Rio Grandense Republic, allied to farroupilhas.

Until november 1844, when the last members died in a ambush battle called Massacre dos Porongos (is said they was unarmed during this battle, against the Brasil empire army). The few survivors was recruited by Baron Caxias, to Brasilian Empire Army.

Maybe they could be in game as a custom troop for hire, similar to the farmer in vanilla game, and gain level. (not in world map, but as a option to be hired in a town or farm)

Sorry, Im not history expert, most things I know is from videos or references.

This link is about Porongo massacre.

https://pt.wikipedia.org/wiki/Massacre_de_Porongos




EDIT: Oh man.. just saw the mod is 1865, lol.
Last edited by Saints RS ⚜; 31 Aug, 2022 @ 7:58pm
Lucastorian  [developer] 31 Aug, 2022 @ 7:59pm 
Thanks for the info, maybe we can add them as troops to hire in the gaúcho camps.
Bidet-Lover 21 Sep, 2022 @ 12:05pm 
I can't do vollies, when I tell them to fire at my command they switch weapon, could you change that ? why is there archers ? and infantry ? why not make it company, or regiment, or anything, because this is just a vanilla copy, and it doesn't work very well, espacially for a game about gunpowder
Lucastorian  [developer] 21 Sep, 2022 @ 12:39pm 
Originally posted by Haus:
I can't do vollies, when I tell them to fire at my command they switch weapon, could you change that ? why is there archers ? and infantry ? why not make it company, or regiment, or anything, because this is just a vanilla copy, and it doesn't work very well, espacially for a game about gunpowder

Yes, this is a must be, but the problem is that if I put the wfas menu (to organise troops in rows, volley fire, etc etc), I have to disable "formations" mod, and that mod works together with the "formai" mod (that makes IA a LOT more clever, basically don´t attack you like native, instead they form lines, cavalry charge, etc etc). So, I have to find a way to "merge" formations with the NW/WFAS menu, but that it´s not easy and takes a lot of time. I will try to add it for next version
Marcaroni 5 Oct, 2022 @ 2:33pm 
1. Balance

I think balance needs to be really overhauled. You have no chance of fighting superior troops with non-endgame troops. For instance, Gaucho Volunteers and Gaucho Militia die instantly against any cavalry units in the game, while in real life even if their guns sucked they would be able to kill a lot of cavalry in close range with their rifles.

Outlaws are way too weak and nobody stands a chance against armies even with numerical superiority unless they have endgame troops.

2. Troop diversity

I think that instead of any farm in the world giving you the same farmers, we should have "gaucho volunteers" in villages in the Pampa, "german farmers" in german settlements (such as Joinville) which don't exist in the game yet but would be nice to add. Germans could have better rifles/infantry due to shooting sports culture which is still very widespread and was born during that time as a defense from the settlers against gauchos.

Each troop tree could have their own allegiances, so you could start your own faction with the nation of your liking (want to start another independent Rio Grande? Get gaucho troops and fight against Brazil. Want to start a German-speaking sovereign state in the Platin Basin? Get some german farmers. Want to expel colonizers/invaders? Get some native troops)

3. Some bugs and polishing

Faction report screen still shows "swadia", "nords", "rhodokhs", etc.

Deer and boar are just naked men you hunt and get no boar or deer

4. Other adjustments

It would be really nice if we got nicer terrain. I always get forested hills in Uruguay, many times with pine trees(!)

I think terrain could be more accurate and we could have more grasslands in Rio Grande, Argentina and Uruguay. And better vegetation, although I imagine it's hard to add south american vegetation to the game (but I'd pay a lot of money to see actual Araucaria forests)




But I REALLY love this mod since it's the only videogame I've ever seen that puts the region I was born in focus. Thank you dude. If you need any help, I offer myself to help you after I graduate in December.
Lucastorian  [developer] 5 Oct, 2022 @ 4:42pm 
Originally posted by Marcaroni:
1. Balance

I think balance needs to be really overhauled. You have no chance of fighting superior troops with non-endgame troops. For instance, Gaucho Volunteers and Gaucho Militia die instantly against any cavalry units in the game, while in real life even if their guns sucked they would be able to kill a lot of cavalry in close range with their rifles.

Outlaws are way too weak and nobody stands a chance against armies even with numerical superiority unless they have endgame troops.

2. Troop diversity

I think that instead of any farm in the world giving you the same farmers, we should have "gaucho volunteers" in villages in the Pampa, "german farmers" in german settlements (such as Joinville) which don't exist in the game yet but would be nice to add. Germans could have better rifles/infantry due to shooting sports culture which is still very widespread and was born during that time as a defense from the settlers against gauchos.

Each troop tree could have their own allegiances, so you could start your own faction with the nation of your liking (want to start another independent Rio Grande? Get gaucho troops and fight against Brazil. Want to start a German-speaking sovereign state in the Platin Basin? Get some german farmers. Want to expel colonizers/invaders? Get some native troops)

3. Some bugs and polishing

Faction report screen still shows "swadia", "nords", "rhodokhs", etc.

Deer and boar are just naked men you hunt and get no boar or deer

4. Other adjustments

It would be really nice if we got nicer terrain. I always get forested hills in Uruguay, many times with pine trees(!)

I think terrain could be more accurate and we could have more grasslands in Rio Grande, Argentina and Uruguay. And better vegetation, although I imagine it's hard to add south american vegetation to the game (but I'd pay a lot of money to see actual Araucaria forests)




But I REALLY love this mod since it's the only videogame I've ever seen that puts the region I was born in focus. Thank you dude. If you need any help, I offer myself to help you after I graduate in December.

Hi! Thx for your contribution and support!

About balance: I need more opinions to check this. The troops are balanced for levels and factions. And I wanted to mark the differences between an irregular troop and regular soldiers.

Outlaws are weak because people said before that they were too strong. So I nerf them a little bit.

About troop diversity: That is a hard thing to do, I don´t know much about scripting. The actual recruitment system was made for a superb scripter, but he is with another proyects right know. Anyway it´s a cool idea for the future.

The deers and boards bug it´s solved. In the next update you will not have that problem.

Faction report screen: It´s a translation missing problem. Like you can see, a LOT of text has not been translated or adapted in to context. It´s a beta version, translation to 100% it´s planned to be at full release.

Terrains, the battle scenes are created randomly by the game based on the terrain texture that you are fighting. If you enter to a custom scene you will not see pines.
Anyway, we have to change those random scenes to custom made ones to fit the context.

Thx again for your support and help to improve.

Cheers!
dnzis11 19 Nov, 2022 @ 6:16am 
1
Chompybite 3 Feb, 2023 @ 9:15pm 
2
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