Stellaris

Stellaris

Ruling Class: Customize Your Society
NoMolester  [developer] 4 Aug, 2022 @ 5:00am
Suggestions and Roadmap
This space is to post your ideas and suggestions about the mod.

Added

Roadmap
New mechanic to change Ruling Class: Overthrow Ruling Class (related to the above point).
Genetic policy for ethnocracies.
Expand Anarchy authority.
More Society Policies.
Master Race Species Right.
Segregation Mechanic.
New Ruling Class civics for Megacorps called Ventures.
New Armies.
New government types that couldn't make it to version 1.
Expand the Welfare mechanic.
Ruling Class related planetary desicions.
New buildings.
New pops such as Private Security, Military Police, etc.
Councilors for all Civics.

Sugestions
Added more Fanatic purifiers options:
F. Xenophobe and ( Miliarist or Elitist ) and ( Ethnocracy or Kraterocracy or Stratocracy )
Dikastocracy no longer requires Pacifist.
Polyarchies and Anarchies for Plutocracy.
Monarchies and Hierarchies for Ergatocracy.
Give Arena building to Martian Upbringing instead of Militarists.
Benevolent Overlords should give you better Society Options.
Juche Regime better heirs.
Ideology war changes RC.
Ploretarian Monarchy = Monarchy + Ergatocracy.
Juche Regime = Monarchy + Ergatocracy + Personality Cult.
Slavocracy: Slave owner Ruling Class.
Autonomy Policies.
Utopianism by Fanatic Egalitarians.
Improve Raider Hidouts.

Currently working on

Roadmap
Constant Update and balance.
Documentation.
New Corporate Civics.
Privileges Edicts.

Sugestions
Compatibility issues with Planetary Diversity and Even More Origins
Non Xenophilic Elitists can enslave species.

Bugs
Elysian Overseers Origin for gigastructural engineering has some capital buildings on the planet-side that don't use the new jobs
Strongholds job inconsistency with commanders


Future Development

Roadmap
New Corporate Authorities following the same logic of the mod: Monopoly, Oligopoly, Polypoly.
New Hive Mind Authorities following the same logic of the mod: Hive Mind, Swarm Mind.
New Machine Authorities following the same logic of the mod: General AI, Swarm AI.
New Ruling Class civics for Hive Minds.
New Ruling Class civics for Machines.
Adjust to the logic of the mod the Governments and Authorities of non playable empires and add special Ruling Classes for them (primitives, fallen empires, etc).
Ruling Class related events (social and political).

Sugestions
Gerontocracy: Elders Ruling Class.
Epistocracy: Wisest people Ruling Class.
Thanatocracy: Death people Ruling Class.
???: Police Ruling Class.
Heirs for Polyarchies (for when the leader dies).

Abandoned

Revamp the Factions system to make it related to Ruling Classes: one faction per Ruling Class (For example, change the militarist faction name to "Armed Forces" and you become a Stratocracy if you embrace that faction).

Governing Institutions.
Last edited by NoMolester; 5 Aug, 2023 @ 6:55am
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Showing 1-15 of 62 comments
I thought about this for a while, and I think that "Nazi Regime" Would be more suited for Fanatical Purifiers.

Think about it: In world war 2, Nazi Germany genocided what they defined as "impure" and when you start as a Fanatic Purifier the background story mentions that all other "impure" groups have been wiped out, something that the Nazis sought to do.

Lets say we have a Fanatic-Purifier Human Empire, right? Normally that empire would have an immense hatred of every other empire around them. BUT if you have another human empire spawn, that very fanatic-purifier human empire will not treat the other humans with disgust, but tolerance to some level and/or degree, even allowing diplomacy between the 2. Fanatic Purifiers hate Xenos, but are more tolerant of some other empire run by the same species.

And if the Nazis wanted to cleanse THEIR FELLOW HUMANS (whom they were able to conduct diplomacy, trade, and war with), then what makes them inclined to treat aliens with that same respect? They're more likely to be hellbent on extermination.
And the authority Icons should follow the same colour scheme with the vanilla authority choices. With a gradient and a white-coloured icon. For the Democratic one as an example, the hat could be white and the background colour form a ring or area around the ribbon while the white part in the ribbon can contain the same colour as the background and the blue one be white
Thauma' 5 Aug, 2022 @ 12:15am 
Originally posted by The Destroyer of Worlds:
I thought about this for a while, and I think that "Nazi Regime" Would be more suited for Fanatical Purifiers.

Think about it: In world war 2, Nazi Germany genocided what they defined as "impure" and when you start as a Fanatic Purifier the background story mentions that all other "impure" groups have been wiped out, something that the Nazis sought to do.

Lets say we have a Fanatic-Purifier Human Empire, right? Normally that empire would have an immense hatred of every other empire around them. BUT if you have another human empire spawn, that very fanatic-purifier human empire will not treat the other humans with disgust, but tolerance to some level and/or degree, even allowing diplomacy between the 2. Fanatic Purifiers hate Xenos, but are more tolerant of some other empire run by the same species.

And if the Nazis wanted to cleanse THEIR FELLOW HUMANS (whom they were able to conduct diplomacy, trade, and war with), then what makes them inclined to treat aliens with that same respect? They're more likely to be hellbent on extermination.

I don't think the name is a good fit, I personally believe that if there was to be such a government, it should be called something else, as Nazi Regime really only works in Human contexts.
Last edited by Thauma'; 5 Aug, 2022 @ 12:26am
Thauma' 5 Aug, 2022 @ 12:24am 
To add to suggestions, I want to suggest that there should be some market flavoured Polyarchy and Anarchy, either as extensions to Megacorps or as a new form of government lead by entrepreneurs/companies (different from Plutocracy which is the lead by wealthy individuals, and megacorp which is one big corporation as government). With this, (I noticed that something like this is already on the list of future content) there could be also one more policy in how wealth is distributed, one that is based around free markets, perhaps it could work like libertarianism, increasing happiness or trade value, at the cost of increasing crime, and giving more power to Specialists over both Rulers and Workers.
Last edited by Thauma'; 5 Aug, 2022 @ 12:29am
NoMolester  [developer] 5 Aug, 2022 @ 7:29am 
Ok, I will consider what to do regarding Purifiers in the next update.
Originally posted by Thauma':
Originally posted by The Destroyer of Worlds:
I thought about this for a while, and I think that "Nazi Regime" Would be more suited for Fanatical Purifiers.

Think about it: In world war 2, Nazi Germany genocided what they defined as "impure" and when you start as a Fanatic Purifier the background story mentions that all other "impure" groups have been wiped out, something that the Nazis sought to do.

Lets say we have a Fanatic-Purifier Human Empire, right? Normally that empire would have an immense hatred of every other empire around them. BUT if you have another human empire spawn, that very fanatic-purifier human empire will not treat the other humans with disgust, but tolerance to some level and/or degree, even allowing diplomacy between the 2. Fanatic Purifiers hate Xenos, but are more tolerant of some other empire run by the same species.

And if the Nazis wanted to cleanse THEIR FELLOW HUMANS (whom they were able to conduct diplomacy, trade, and war with), then what makes them inclined to treat aliens with that same respect? They're more likely to be hellbent on extermination.

I don't think the name is a good fit, I personally believe that if there was to be such a government, it should be called something else, as Nazi Regime really only works in Human contexts.

Agreed, something like “Fascist Regime” or “Ultranationalist Xenophobes” could work
Thauma' 5 Aug, 2022 @ 12:26pm 
Originally posted by The Destroyer of Worlds:
Originally posted by Thauma':

I don't think the name is a good fit, I personally believe that if there was to be such a government, it should be called something else, as Nazi Regime really only works in Human contexts.

Agreed, something like “Fascist Regime” or “Ultranationalist Xenophobes” could work

I'd say "Fascist Regime" also doesn't fit, especially not in the context of genociding others for their specie or race, mainly because the definition of Fascism tends to be misconstrued as being identical to National Socialism as that of Germany in WW2, but in reality the systems originally were noticably different (Nation vs Race). "Nazi Regime" as it already is in the mod is honestly prefectly fine the way it is, it thematically fits the way Naziism sees race with how it is Ethnocratic and has a Personality Cult. As for "Ultranationalist Xenophobes" the question is, what kind of authority would that be? I believe the terms already present in the game are apt enough, though finding a way to expand the civic to include Hierarchy and Anarchy would be great.

EDIT: added a bit more context to my point
Last edited by Thauma'; 5 Aug, 2022 @ 12:44pm
Originally posted by Thauma':
Originally posted by The Destroyer of Worlds:

Agreed, something like “Fascist Regime” or “Ultranationalist Xenophobes” could work

I'd say "Fascist Regime" also doesn't fit, especially not in the context of genociding others for their specie or race, mainly because the definition of Fascism tends to be misconstrued as being identical to National Socialism as that of Germany in WW2, but in reality the systems originally were noticably different (Nation vs Race). "Nazi Regime" as it already is in the mod is honestly prefectly fine the way it is, it thematically fits the way Naziism sees race with how it is Ethnocratic and has a Personality Cult. As for "Ultranationalist Xenophobes" the question is, what kind of authority would that be? I believe the terms already present in the game are apt enough, though finding a way to expand the civic to include Hierarchy and Anarchy would be great.

EDIT: added a bit more context to my point

Ultranationalist Xenophobes would probably be hierarchy because, in my guess, they would view the galaxy as a constant struggle between competitors. Only the strong get to rule, so they organise themselves on who’s the “strongest” on the inside so they can climb up the pyramid and reach to the top first. And once they do, the “weak” will perish. In their minds, they’ve already killed off the weak in their own domain so the next logical step from their homeworld is the galaxy.
Last edited by The Destroyer of Worlds; 5 Aug, 2022 @ 12:57pm
Thauma' 5 Aug, 2022 @ 1:01pm 
Originally posted by The Destroyer of Worlds:
Originally posted by Thauma':

I'd say "Fascist Regime" also doesn't fit, especially not in the context of genociding others for their specie or race, mainly because the definition of Fascism tends to be misconstrued as being identical to National Socialism as that of Germany in WW2, but in reality the systems originally were noticably different (Nation vs Race). "Nazi Regime" as it already is in the mod is honestly prefectly fine the way it is, it thematically fits the way Naziism sees race with how it is Ethnocratic and has a Personality Cult. As for "Ultranationalist Xenophobes" the question is, what kind of authority would that be? I believe the terms already present in the game are apt enough, though finding a way to expand the civic to include Hierarchy and Anarchy would be great.

EDIT: added a bit more context to my point

Ultranationalist Xenophobes would probably be hierarchy because, in my guess, they would view the galaxy as a constant struggle between competitors. Only the strong get to rule, so they organise themselves on who’s the “strongest” on the inside so they can climb up the pyramid and reach to the top first. And once they do, the “weak” will perish. In their minds, they’ve already killed off the weak in their own domain so the next logical step from their homeworld is the galaxy.

That works, yeah.

I do believe we could get "Fascist Regime" as a non-Ethnocratic (but still xenophobic) version of "Nazi Regime" as it would be a nice detail that differentiates the two. EDIT: As it turns out, there already is a fascist dictatorship that is made the same way as Nazi Regime but without Ethnocracy. Well done, author!
Last edited by Thauma'; 5 Aug, 2022 @ 1:12pm
Originally posted by Thauma':
Originally posted by The Destroyer of Worlds:

Ultranationalist Xenophobes would probably be hierarchy because, in my guess, they would view the galaxy as a constant struggle between competitors. Only the strong get to rule, so they organise themselves on who’s the “strongest” on the inside so they can climb up the pyramid and reach to the top first. And once they do, the “weak” will perish. In their minds, they’ve already killed off the weak in their own domain so the next logical step from their homeworld is the galaxy.

That works, yeah.

I do believe we could get "Fascist Regime" as a non-Ethnocratic (but still xenophobic) version of "Nazi Regime" as it would be a nice detail that differentiates the two. EDIT: As it turns out, there already is a fascist dictatorship that is made the same way as Nazi Regime but without Ethnocracy. Well done, author!

Wait, there is? How do you get it?
Thauma' 5 Aug, 2022 @ 1:30pm 
Originally posted by The Destroyer of Worlds:
Originally posted by Thauma':

That works, yeah.

I do believe we could get "Fascist Regime" as a non-Ethnocratic (but still xenophobic) version of "Nazi Regime" as it would be a nice detail that differentiates the two. EDIT: As it turns out, there already is a fascist dictatorship that is made the same way as Nazi Regime but without Ethnocracy. Well done, author!

Wait, there is? How do you get it?

Hierarchy -> Aristocracy -> Personality Cult + Imperialism
Originally posted by Thauma':
Originally posted by The Destroyer of Worlds:

Wait, there is? How do you get it?

Hierarchy -> Aristocracy -> Personality Cult + Imperialism
oh ok thx
NoMolester  [developer] 6 Aug, 2022 @ 9:07am 
Originally posted by Thauma':
To add to suggestions, there could be also one more policy in how wealth is distributed, one that is based around free markets, perhaps it could work like libertarianism, increasing happiness or trade value, at the cost of increasing crime, and giving more power to Specialists over both Rulers and Workers.

I've been thinking about this. You mean to add like an anarchist model to Social Stance that is market individualist, currently there is only an anarchist non-market collectivist one. Will be addressing this on the next update.

Regarding purifiers, added Supremacist Dictatorship as a Fanatic Purifier Ethnocratic Hierarchy government. Nazi Regime remains the same for now, I will be considering what to do with it in the future.
Originally posted by NoMolester:
Originally posted by Thauma':
To add to suggestions, there could be also one more policy in how wealth is distributed, one that is based around free markets, perhaps it could work like libertarianism, increasing happiness or trade value, at the cost of increasing crime, and giving more power to Specialists over both Rulers and Workers.

I've been thinking about this. You mean to add like an anarchist model to Social Stance that is market individualist, currently there is only an anarchist non-market collectivist one. Will be addressing this on the next update.

Regarding purifiers, added Supremacist Dictatorship as a Fanatic Purifier Ethnocratic Hierarchy government. Nazi Regime remains the same for now, I will be considering what to do with it in the future.

There is not enough civic points to get to hierarchy authority. I need elitist ethic yet my ethic points are already spent on Fanatic Xenophobe and Militarist to get said fanatic purifier civic
It’s ok though, I got a mod that lets me have 4 ethic points instead 👌
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