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Our server doesn't include this mod but only I have. After our research, we have found out that this mod's id is also same and collide with following mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2756636139 this mod.
I have tested by removing this mod's subscription and it worked. I have once again can join the world.
The colliding item's code is 177013. Which is shown in the concole.txt file.
Like I explained here. I am not a person that can change or fix the problem completely. What I did is basicly remove your mod from my mod list (unsubscribe) and restart. This way I once again could join the server as it was no longer colliding with the other mod's item code.
Just quits to desktop because oppai
ERROR: Mod , 1660280601774> 0> ZomboidFileSystem.loadModTileDefs> tiledef fileNumber 5001 used by more than one mod
LOG : General , 1660280601775> 0> tiledef: loading G:\Games\Steam\steamapps\workshop\content\108600\2806202649\mods\CosplayCostume_Tiles\media\cosplaytiles.tiles
LOG : General , 1660280601849> 0> Loading Recorded Media:C:\Users\PulseNeon\Zomboid\Saves\Multiplayer\46.105.40.127_18016_0a66c1d2b719ce5a6f96b3674771b91e\recorded_media.bin
LOG : General , 1660280601885> 0> Saving Recorded Media:C:\Users\PulseNeon\Zomboid\Saves\Multiplayer\46.105.40.127_18016_0a66c1d2b719ce5a6f96b3674771b91e\recorded_media.bin
LOG : General , 1660280601889> 0> Loading GlobalModData:C:\Users\PulseNeon\Zomboid\Saves\Multiplayer\46.105.40.127_18016_0a66c1d2b719ce5a6f96b3674771b91e\global_mod_data.bin
LOG : General , 1660280601915> 0> WorldDictionary: Checking dictionary...
ERROR: General , 1660280601932> 0> zombie.world.WorldDictionaryException: Warning client has no script for item Base.OppaiZ1
ERROR: General , 1660280601932> 0> at zombie.world.DictionaryDataClient.parseCurrentItemSet(DictionaryDataClient.java:42)
ERROR: General , 1660280601932> 0> at zombie.world.WorldDictionary.init(WorldDictionary.java:213)
ERROR: General , 1660280601932> 0> at zombie.iso.IsoWorld.init(IsoWorld.java:2430)
ERROR: General , 1660280601933> 0> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:261)
ERROR: General , 1660280601933> 0> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:218)
ERROR: General , 1660280601934> 0> at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1660280601934> 0> WorldDictionary: Warning: error occurred loading dictionary!
ERROR: General , 1660280601934> 0> ExceptionLogger.logException> Exception thrown zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init line:255.
ERROR: General , 1660280601934> 0> DebugLogStream.printException> Stack trace:
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error.
at zombie.world.WorldDictionary.init(WorldDictionary.java:255)
at zombie.iso.IsoWorld.init(IsoWorld.java:2430)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:261)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:218)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1660280601949> 0> LuaEventManager: adding unknown event "OnPreUIDraw"
LOG : General , 1660280601950> 0> LuaEventManager: adding unknown event "OnPostUIDraw"
LOG : General , 1660280605616> 0> EXITDEBUG: Core.quit 1
LOG : General , 1660280605617> 0> EXITDEBUG: Core.quit 3
LOG : General , 1660280605618> 0> waiting for UdpEngine thread termination
LOG : General , 1660280605629> 0> 1660280605629 znet: Java_zombie_core_raknet_RakNetPeerInterface_Shutdown
LOG : General , 1660280605629> 0> 1660280605629 znet: Shutdown: CancelAuthTicket
LOG : General , 1660280605629> 0> 1660280605629 znet: Shutdown: CloseP2PSessionWithUser
LOG : General , 1660280605941> 0> 1660280605941 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown
LOG : General , 1660280605946> 0> EXITDEBUG: Core.quit 4
well this error I already know what, but I don't know how to fix it, well it's the guid code I researched on the internet, youtube, social networks, in a help group with informatics, but nothing helped me and nothing explained to me what the GUID code is , I'm sorry but for now the only way to use it is just this one don't use the original one from Big Degen's Dakimakura Emporium! with a good heart that knows how to fix it help me.
the day I saw it I tried to enter here but it also expired so there's nothing to do
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2756636139/3191367619814833042/
Start with 1 Dakimakura you want to make and work your way through from start to finish and test it to make sure that it works in-game. Once you've imported 1 successful Dakimakura then you can start adding in more. The GUID is a unique identifier to each Dakimakura Armor side, you need to ensure both sides of each Dakimakura have different GUIDs or else it will clash with NalMac's mod (or your own via duplicate IDs) and cause errors.
If you are unsure of how to make GUIDs, check the example Dakimakura armor file in:
First lines after the main code teach you the terms the code is referring to, and for GUID it says "Generate one in www.guidgenerator.com". From there, generate a GUID and replace the GUID in the main code. You'll also need to do this in the fileGuidTable.xml.
If this sounds like a lot, then you might need to take a step back and look through all the files in the template NalMac has provided to understand how the template and code work together. There's a lot more I'm missing out on but I can only point you somewhat in the right direction. You'll have to keep testing and problem solve a lot of things to make it work - I think this applies to coding in general.