Team Fortress 2

Team Fortress 2

The Vieille Fleur
JWEB 16 Sep, 2022 @ 4:14pm
Stat Suggestions
This weapon is brilliant looking and it would be a crime if it did not receive some weird stats to go along with its unique appearance.
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Showing 1-6 of 6 comments
Kylebrown10 10 Feb, 2023 @ 10:52am 
This weapon has no damage falloff or rampup
20% more accurate
-33% clip size penalty
GiggleJiggle 10 Feb, 2023 @ 4:46pm 
+15% clip size
+20% damage bonus
-20% slower firing speed
-20% damage at 100% health or higher
76561199190917765 11 Feb, 2023 @ 1:19am 
+ Sacrifice 20% of your cloak meter to fire a shot that has the radius of a scorch shot projectile that marks enemies for death
+ Mini-crits become crits
- No random crits
- 20% damage penalty
Oelonyx 12 Aug, 2023 @ 3:32am 
Audible reload/chamber (like the dead ringer decloak in function)
Bolt action (single magazine counter) with a speed of 0.24 seconds (or whatever is slightly slower than stock fire rate, its late when I wrote this)
+40% damage increase
-20% swap and holster speed
-15% damage when fired while disguised
This weapon cannot receive critical hits.
Where it would have been a critical hit is a mini crit.
Backstabs and knife damage are less-than-lethal.

-Less than lethal backstabs sounds terrible. I know. But what bothers me is that the enforcer is supposed to be a gunspy bridge to traditional spy gameplay and not the "gun but its like a knife" aspect.
-Backstabs cannot kill overhealed targets but bring them to 1/16th of their max health (see later down how this will be shown to players), while knife damage cannot kill players outright, leaving them at 1 hp regardless of being below their HP threshold. Backstabs can only remove up to a total of 300 HP on any non-overhealed targets. My math may be wrong, but this could switch up spy target priority by a LOT.
-I was mainly thinking on Cloak And Dagger plays when the idea of disguised bullet damage came up, as the main tradeoff would be the inability to usually disguise as someone and clear them through as you had gone along, say as a medic. Chain stabs feel different when its not really earned through good gameplay.
-Interactions with the YER and reskins tend to break with this gun, come to think of it. But turning enemies invisible and temporarily stunned (while being "marked" for allies like a spy that has been bumped into) should be able to "fix" this issue.
-Overhealed enemy players will have a red cross above their heads, similar to the Medic's auto call feature but not able to be seen through walls or with a small tone played. The range of this feature is also extremely limited, being less than or slightly equal to that of a medi-beam link range (~300-250 HU)
reddin018 7 Sep, 2023 @ 2:07pm 
The Vieille Fleur
Level 79 Scrappy handgun
Slot: Secondary

+ 50% More clip size
+ 20% Faster firing speed
+ 200% More damage against sapped buildings
+ Victims do not make any noise when dying
- Accuracy decreases after initial shot
- Cannot crit, like at all
wils0n! 10 Jul @ 5:17am 
+ 33% Faster equipping (swap)

+ 20% Clip-Size

+ Earns +1 Mini-Crit for every destroyed Building

- 20% DMG

- 10% Cloak-Time
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