Counter-Strike 2

Counter-Strike 2

Turbine
 Acest topic a fost fixat, deci probabil este important
D-Bag Johnson  [dezvoltator] 10 aug. 2022 la 16:47
Bug Report/Feedback
If you find any bugs or have feedback post it here.
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Se afișează 1-15 din 15 comentarii
Redz 10 aug. 2022 la 17:53 
At the booth by 'T spawn' clip brushes by the curb are missing
Redz 10 aug. 2022 la 17:57 
When looking through the booth by 'T Spawn', you can see the blacked-out windshields of cars clearer than they should be.
Redz 10 aug. 2022 la 18:02 
In the cubby inside 'T Main' you can jump onto a very thin platform where the wood ends and H-Beam(s) start.
Redz 10 aug. 2022 la 18:04 
In front of the raised dumpster in 'Underpass' there is a small portion of the curb near the wall that is not clipped.
Redz 10 aug. 2022 la 19:40 
Clipping around 'T Spawn' booth is extended much farther than needed.
карта топ
just sid 11 aug. 2022 la 17:27 
Odd clipping in "Ramp" in the corner by the truck next to the door and the electrics box, particularly on the roof. Also, bullet hole decals don't show up on the ceiling brush above the odd clipping.
just sid 11 aug. 2022 la 17:32 
When looking through the booth at T spawn, certain textures on the car don't react to the transluscent windows correctly.
just sid 11 aug. 2022 la 17:32 
Love the face at ct spawn :steamsad:
Matty 12 aug. 2022 la 18:49 
nice map
LLlaJlyH 15 aug. 2022 la 17:09 
спасибо за карту
Brejela 30 aug. 2022 la 14:04 
Sometimes I randomly load glass assets around me, making the game unplayable slow for a couple of seconds. Happens when the bomb is planted and is almost ticking down, playing with bots.
UySaGi 2 sept. 2022 la 9:16 
The cliff at A site is surfable. I can surf on that cliff for over 10 minutes without dying to the damage trigger below. Which is pretty funny at first. But there's some possibility that I can save my weapon by surf on that cliff. Or troll my whole team by surfing on there with the FKing bomb. It feels so wrong :P
Scatman 10 sept. 2022 la 13:20 
Description got cut by `workshop_publish`
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