Team Fortress 2

Team Fortress 2

The Starboard
Stogie 8 Aug, 2022 @ 3:47am
STATS DISCUSSION
My Own Proposal:

***

The Starboard
[+] 150% more bullets fired per shot. (12 instead of 4)
[+] 50% faster spinup time. (wood is lighter!)
[+] 50% smaller movement reduction while spun up (24% instead of 47%)
[-] 500% slower firing speed (around the same as a shotgun)

HIDDEN: Barrel spin sound much quieter (the hiss of a fuse)

***

Inspired by old naval Grapeshot cannons, this weapon would function closer to a shotgun then a minigun, firing twice every second instead of 10 times a second. This'd be a fun middle-ground between Fatscout and minigun that'd be interesting to explore.

No idea if these numbers are balanced, but you get the idea I'm going for here!
Last edited by Stogie; 8 Aug, 2022 @ 3:51am
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Showing 1-15 of 15 comments
the militant 8 Aug, 2022 @ 2:09pm 
The Starboard
[+] No falloff damage
[+] (Significantly More) damage added (about the same as a soldier rocket)
[-] 75% less shots fired
[-] 20% slower reload time
[-] 95% less reserve ammo (from 200 bullets to 10 rockets)

Projectile is replaced with a singular rocket that fires in an arc.
Reloading is added. Charge mechanic to fire each rocket (same damage each time, but with a farther range the further you charge).

Effectively turns the Heavy's minigun into a long-range cannon, replacing his effectiveness for one at far ranges rather than close ones, in which up-close he takes plenty of splash damage. Gives him an alternative playstyle that is more viable for offensive play, and counters long-ranged classes like the Soldier, Demo, and Sniper. Yes, it is similar to the RPG from TF2 Classic.
Last edited by the militant; 8 Aug, 2022 @ 2:10pm
DaRoyalYoshi 9 Aug, 2022 @ 9:52pm 
The Tsarboard

Fires a single, large cannonball projectile that pierces opponents and inflicts knockback

Reloading is required before it can be fired again. (think like the Huntsman)

maybe implement something like the Machina easter egg where if you hit 4-5+ people with one ball a sound gets played? (bowling strike?)

It needs to be "revved" before it can shoot, like the other miniguns. As such, right click can be held to rev at any time without shooting.

---

The main thing I'm thinking of with this is something projectile based that'd encourage usage of a Shotgun to make up for its weaknesses at closer range.

also it'd be funny to plow thru a pub push with a well-timed shot
Stogie 10 Aug, 2022 @ 12:57pm 
While I'm interested in both of these ideas, they each strike me as basically bigger, slower copies of another class's weapon. Stickybomb Launcher and Loose Cannon respectively.

Besides encroaching on the identity and role of these classes, the biggest problem with both of these suggestions is that they make Heavy's attacks slower and less reliable. Heavy is an extremely sluggish class, which is normally offset by how effective and forgiving his primary weapon is when deployed at the right time.

A projectile weapon with a very slow rate of fire will only exacerbate the class's weaknesses.
madderaxe 10 Aug, 2022 @ 3:37pm 
fires new projectile type the cannon ball
ammo capacity 25 shots
when fired only 1 shot comes out at a time each cannon ball does 50-75 damage and on head shot stuns
on hit cannon ball shatters and cause's a small aoe attack of shrapnel
(please comment suggestion if you have any on my idea)
Last edited by madderaxe; 10 Aug, 2022 @ 3:40pm
Stogie 10 Aug, 2022 @ 8:37pm 
Originally posted by madderaxe:
fires new projectile type the cannon ball
ammo capacity 25 shots
when fired only 1 shot comes out at a time each cannon ball does 50-75 damage and on head shot stuns
on hit cannon ball shatters and cause's a small aoe attack of shrapnel
(please comment suggestion if you have any on my idea)

See my comment above your original one for my thoughts on this sort of weapon.
madderaxe 11 Aug, 2022 @ 11:27am 
See my comment above your original one for my thoughts on this sort of weapon. [/quote]

sorry i hadn't seen your comment
Stogie 11 Aug, 2022 @ 3:35pm 
Originally posted by madderaxe:
See my comment above your original one for my thoughts on this sort of weapon.

sorry i hadn't seen your comment [/quote]

It's all good! Doesn't make sense to expect folks to read every comment before making one. You just asked for other people's thoughts, so I thought I'd direct you towards mine.
Lifeland 26 Aug, 2022 @ 2:21pm 
+near-immediate spin-up time
。Movement speed is normal while spun up
。Fires explosive projectiles every 1.5 seconds while firing
-all projectiles detonate when weapon is unspun
+100% faster move speed in water (except when spun up)
76561199190917765 10 Feb, 2023 @ 5:10pm 
Originally posted by Stogie:
My Own Proposal:

***

The Starboard
[+] 150% more bullets fired per shot. (12 instead of 4)
[+] 50% faster spinup time. (wood is lighter!)
[+] 50% smaller movement reduction while spun up (24% instead of 47%)
[-] 500% slower firing speed (around the same as a shotgun)

HIDDEN: Barrel spin sound much quieter (the hiss of a fuse)

***

Inspired by old naval Grapeshot cannons, this weapon would function closer to a shotgun then a minigun, firing twice every second instead of 10 times a second. This'd be a fun middle-ground between Fatscout and minigun that'd be interesting to explore.

No idea if these numbers are balanced, but you get the idea I'm going for here!
I like th eidea of this gun functioning as basically a cannon. You fire huge bursts, guarunteed to kill anything under 300 health, but slow as a result.
kevin(real) 11 Feb, 2023 @ 9:54am 
+15% faster spin-up time
+35% more accurate
+10% faster firing speed
-50% damage penalty

Special Attack(MOUSE3): Shoot a short burst-cannon that mini-crits at close range, fires at a 50% accuracy reduction, gives a two second cooldown on fire that makes you unable to shoot or spool down, and deals a hell of a lot of knockback
Last edited by kevin(real); 11 Feb, 2023 @ 9:57am
Blustership 14 Feb, 2023 @ 1:46am 
+

Originally posted by Stogie:
My Own Proposal:

***

The Starboard
[+] 150% more bullets fired per shot. (12 instead of 4)
[+] 50% faster spinup time. (wood is lighter!)
[+] 50% smaller movement reduction while spun up (24% instead of 47%)
[-] 500% slower firing speed (around the same as a shotgun)

HIDDEN: Barrel spin sound much quieter (the hiss of a fuse)

***

Inspired by old naval Grapeshot cannons, this weapon would function closer to a shotgun then a minigun, firing twice every second instead of 10 times a second. This'd be a fun middle-ground between Fatscout and minigun that'd be interesting to explore.

No idea if these numbers are balanced, but you get the idea I'm going for here!

I think if you replace the spin up time with a meter, where it loads multiple shots to deal massive burst damage it might help with a more "peekaboo" style heavy. At max, you could fire 36 shots(or more I don't have exact calcs) at once. It would be more like the old Panic Attack.
Stogie 15 Feb, 2023 @ 12:24pm 
Originally posted by Blustership:
+

Originally posted by Stogie:
My Own Proposal:

***

The Starboard
[+] 150% more bullets fired per shot. (12 instead of 4)
[+] 50% faster spinup time. (wood is lighter!)
[+] 50% smaller movement reduction while spun up (24% instead of 47%)
[-] 500% slower firing speed (around the same as a shotgun)

HIDDEN: Barrel spin sound much quieter (the hiss of a fuse)

***

Inspired by old naval Grapeshot cannons, this weapon would function closer to a shotgun then a minigun, firing twice every second instead of 10 times a second. This'd be a fun middle-ground between Fatscout and minigun that'd be interesting to explore.

No idea if these numbers are balanced, but you get the idea I'm going for here!

I think if you replace the spin up time with a meter, where it loads multiple shots to deal massive burst damage it might help with a more "peekaboo" style heavy. At max, you could fire 36 shots(or more I don't have exact calcs) at once. It would be more like the old Panic Attack.

That is a VERY fun idea! I really REALLY miss the old Panic Attack, so the idea of repackaging it as a minigun is quite brilliant!
reddin018 7 Sep, 2023 @ 2:14pm 
The Starboard
level 9001 Grenade launcher
Slot: Primary

Replaces bullets with projectiles
+ 20% projectile speed
+ Cannonballs push players back on impact
+ Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
+ 30% more damage
- 60% slower firing speed
- Increase in push force taken from damage and airblast
- No random crits
On kill: 25% speed boost
(useless but funny stat) minicrits enemys while you are underwater
20% less damege
30% slower spin up time
i would like this to be a reskin of tomy or brast beast
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