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"is there a reason my science vessel "Abyssal Refractory" is not acting up as a science ship ?
It is armed, speedy but its not capable of doing what a normal science ship is supposed to do, aka surveying and excavating archeo site.
I'm not sure how to correctly report this bug, i'll subscribe to the comment chain and see what and how i can help with it.
I do use other mode with this"
Thanks for support.
It‘s bug!!
Trying to fix it......
=======================
FIXED!! XD
Its the survey part of the ship that gets stuck at 0% and never start.
Also the ship does not appear in the UI, nor as a civilian or as a military ship
Besides that, amazing job!
Researching still stuck??
I found the problem in common/ship_sizes/TAC_contract_ship_size.txt yesterday, after copying other modder's battle science ship code, I tested it, it worked......
Have you updated? I tried again before writing this reply,It behaves normally....
So mysterious.......╯︿╰
I will probably work fine if i start a game from scratch
In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.
I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).
So instead of making 2500 damage the weapon makes 0 damage.
I'm also having this issue still
It's really easy to go into the files and just remove the "-" on each component in the meantime
emmm, these damage numbers just fake, when ships enter battle the ture damage number is
between 0 - 2500, you can just use these weapons normally, I design these numbers for some...emmm...special use.
They just work well, i don't want to change it now.