Stellaris

Stellaris

THE ABYSS CONTRACT [深渊契约]
מיקרו-מכונות  [developer] 26 Jun, 2024 @ 10:10am
BUG REPORT---错误反馈
-大家如果遇到mod中存在bug可以在这里进行反馈

-You can report bugs here.
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Showing 1-13 of 13 comments
qwertyuiop181813 9 Sep, 2024 @ 8:50pm 
P槽,G槽,X槽的伤害都填成负数了,导致实战几乎打不出伤害,可惜了那么华丽的特效
Nabu 7 Oct, 2024 @ 7:04am 
i'm dumb and made a mistake. Copy paste from delete comment in the wrong section:

"is there a reason my science vessel "Abyssal Refractory" is not acting up as a science ship ?
It is armed, speedy but its not capable of doing what a normal science ship is supposed to do, aka surveying and excavating archeo site.

I'm not sure how to correctly report this bug, i'll subscribe to the comment chain and see what and how i can help with it.

I do use other mode with this"
Last edited by Nabu; 7 Oct, 2024 @ 7:05am
מיקרו-מכונות  [developer] 7 Oct, 2024 @ 11:32am 
@Nabu
Thanks for support.
It‘s bug!!
Trying to fix it......

=======================
FIXED!! XD
Last edited by מיקרו-מכונות; 7 Oct, 2024 @ 11:50am
Nabu 8 Oct, 2024 @ 6:23am 
i'll try to implement the changes into the Irony mod Merge as best as i can, i'll report back
מיקרו-מכונות  [developer] 8 Oct, 2024 @ 6:26am 
@Nabu OK, thanks again.վ'ᴗ' ի
Nabu 8 Oct, 2024 @ 10:42am 
i'm sorry, do you mind telling me which file got modified ? I'm still getting the wandering into the distance and not surveying bug with the Abyssal Refractor
Nabu 8 Oct, 2024 @ 3:18pm 
Coming back to this after some more testing, it does excavate correctly.
Its the survey part of the ship that gets stuck at 0% and never start.
Also the ship does not appear in the UI, nor as a civilian or as a military ship
Besides that, amazing job!
מיקרו-מכונות  [developer] 8 Oct, 2024 @ 8:23pm 
@Nabu
Researching still stuck??:steamsad:
I found the problem in common/ship_sizes/TAC_contract_ship_size.txt yesterday, after copying other modder's battle science ship code, I tested it, it worked......
Have you updated? I tried again before writing this reply,It behaves normally....

So mysterious.......╯︿╰
Nabu 8 Oct, 2024 @ 11:46pm 
yea i've checked the files, and IMM picked up the changes. But no luck in surveying yet.
I will probably work fine if i start a game from scratch
Ship component damage for PD slot, G slot, XL slot, and T slot is 0.

In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.

I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).

So instead of making 2500 damage the weapon makes 0 damage.
Last edited by A Timelost Dial-Up Modem; 19 Nov, 2024 @ 3:37pm
RtcPbcHr 22 Dec, 2024 @ 11:51am 
Originally posted by A Timelost Dial-Up Modem:
Ship component damage for PD slot, G slot, XL slot, and T slot is 0.

In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.

I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).

So instead of making 2500 damage the weapon makes 0 damage.


I'm also having this issue still

It's really easy to go into the files and just remove the "-" on each component in the meantime
Last edited by RtcPbcHr; 22 Dec, 2024 @ 12:11pm
מיקרו-מכונות  [developer] 23 Dec, 2024 @ 7:05am 
Originally posted by A Timelost Dial-Up Modem:
Ship component damage for PD slot, G slot, XL slot, and T slot is 0.

In component_templates there is an accidental "-" before minimum damage, which makes it negative, and makes damage output 0.

I.e., damage: min -2500 max 2500 (instead of min 2500 max 2500).

So instead of making 2500 damage the weapon makes 0 damage.

emmm, these damage numbers just fake, when ships enter battle the ture damage number is
between 0 - 2500, you can just use these weapons normally, I design these numbers for some...emmm...special use.

They just work well, i don't want to change it now.:steamhappy:
CDS 29 Dec, 2024 @ 11:33am 
This mod is crashing the game if i do not Interact with the structure soon enough.
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