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Removed the following mods:
ACOT and ACOT: Defines (the ACOT quest for Dark Matter seemed bugged, and it is redundant in the late-game, since Gigas also has a lot of nice and important late-game tech)
Expanded Notifications (they were annoying, so I removed them again)
Specialized Research (seemed to mess with AI, so it was removed)
New Enclaves (they got old and repetitive quite quick, so I needed to take them out again)
Planet States (same as above)
Dynamic Difficulty (removed, not needed)
UI Overhaul + New Enclaves (removed, not needed)
UI Overhaul + Planet States (removed, not needed)
Crisis Manager – End/Mid/Sleepers (these three crisis managers seemed to have conflict with Aggressive Crisis Engine, and in the end ACE won - we need to make the crisis great again)
AA’s Natural State (seemed to mess with StarNet build priorities, removed)
Repeatable Espionage Techs (it is too cheap, therefore badly balanced, and does not fit -removed)
Added:
Shut the f... we don't care (a user wanted it included in the mod list, and I agree)
people even attempt to play paradox's games solo lol?