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-the longer spun up the less accuracy
-50 ammo
+ 10% speed when active, unless revved
+20% more ammo
+Spread narrows the longer it's used while revved
-REV downside of other mini guns happens when revved.
-10% damage pentily
- +20 damage from explosives taken.
Without that damage nerf, this strikes me an an excellent side-grade. Superior in extended conflicts, but a hindrance in more mobile situations.
-?? base movement speed on wearer
-Cannot replenish ammo while reved
This is a really neat idea, but anything that increases Heavy's movement is incredibly dangerous, ESPECIALLY if it allows him to attack people at the same time.
Now, if he only got the speed buff while damaging people, and the gun did 20% less damage or so, THAT could be interesting! Like a reverse Natasha. If you made sure the speed buff basically instantly went away the moment you stopped shooting something, it would ensure it was only used during combat. Plus, it'd require perfectly tracking your opponent while dealing with that extra speed, which would greatly increase Heavy's skill ceiling, making the class much more engaging to play and improve with!
Level ??? Minigun
Pro's
On Hit:+ 3 health
15% more accurate
Con's
30% slower firing speed
On Secondary Fire: 25% damage penalty
Cannot move while unrevving
Or
Pro's
+25 Max Health
On Kill:+ 100 Health
Con's
15% slower move speed
50% slower holster speed
25% less primary ammo capacity on wearer
+15% spin up time
-15% firing speed
-10% damage
+removes sappers
gains the following stats while being healed by a dispenser:
-50% spin up time
+25% firing speed
+25% damage
+ 15% damage bonus
- 20% slower firing speed
- 25% ammo capacity
Has a meter that fills up while you're revved up. At half charge (5 seconds), you start taking burn damage, and at full charge (10 seconds), the minigun blows up, dealing damage to you and nearby enemies. After the explosion, you have to wait 15 seconds, and after the overheat, you have to wait 5 seconds.
The Vladislavia
Level 50 Bobber gun
+ On Kill: Builds "Rumbling" Boost
+ Run speed increase with "Rumbling" Boost
= 30% faster spin up time while max boost meter and 20% slower spin up time at no charge.
- Deals 25% less damage.
- "Rumbling" Boost reduced when hit
- No random Crits
[+] On hit: Builds 0,33% "Siege" meter (300 damage to fill up).
[+] When above 25% "Siege", you no longer have a firing speed penalty, and your movespeed penalty is reduced by 20%.
[+] When above 70% "Siege", you have a 15% damage resistance, and every hit heals +5 HP
[-] Getting hit loses 0,5% "Siege" meter (200 damage to entirely drain)
[-] -25% firing speed
[-] -20% damage penalty
"Oh, little babies can't help but whine at me gun's power! Huohahahah!"
Meant as a "Light" snowball for Heavy (what i consider a "Light" snowball, is when the progress of a snowball weapon can be reverted without killing the user, and there are often drawbacks even at It's best), which can escalate your team's power in a battle, being capable of sustaining both speed and durability in good moments, but still having a constant penalty.