Team Fortress 2

Team Fortress 2

The Vladislavia
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 15 Aug, 2022 @ 4:53am
Post Stat Suggestions Here
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggestions:

Vladislavia
Level XX Minigun

+The longer you are spun up and firing for, the narrower your cone of spread becomes.
+The longer you are spun up and firing for, the faster your firing speed becomes. (inadvertently would chew through your ammo at an insane rate)
-30% less accurate when first spun up.
-20% damage penalty.
Last edited by Captain Kibbleknight; 15 Aug, 2022 @ 5:49am
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Showing 1-14 of 14 comments
Jouppi 15 Aug, 2022 @ 7:38am 
+20% more boolet per second
-the longer spun up the less accuracy
-50 ammo
bratfarm3 15 Aug, 2022 @ 2:40pm 
Here's a Idea.
+ 10% speed when active, unless revved
+20% more ammo
+Spread narrows the longer it's used while revved
-REV downside of other mini guns happens when revved.
-10% damage pentily
- +20 damage from explosives taken.
bratfarm3 15 Aug, 2022 @ 2:40pm 
If it's bad sounding you can tell me.
Stogie 16 Aug, 2022 @ 6:30am 
Really like the developer's suggestions, however that damage penalty is extremely unnecessary. The reduced initial accuracy and fire rate alone would absolutely balance out the upsides. Sure, it'd be effectively a better minigun if you revved up preemptively before a conflict, but that's also the case for the Brass Beast and it's arguably Heavy's worst primary.

Without that damage nerf, this strikes me an an excellent side-grade. Superior in extended conflicts, but a hindrance in more mobile situations.
SureWhyNot 16 Aug, 2022 @ 12:50pm 
Movement speed increases the longer weapon is reved or fired. (Up to a cap) Speed increase reset on spin-down.

-?? base movement speed on wearer
-Cannot replenish ammo while reved
Stogie 16 Aug, 2022 @ 2:15pm 
Originally posted by SureWhyNot:
Movement speed increases the longer weapon is reved or fired. (Up to a cap) Speed increase reset on spin-down.

-?? base movement speed on wearer
-Cannot replenish ammo while reved

This is a really neat idea, but anything that increases Heavy's movement is incredibly dangerous, ESPECIALLY if it allows him to attack people at the same time.

Now, if he only got the speed buff while damaging people, and the gun did 20% less damage or so, THAT could be interesting! Like a reverse Natasha. If you made sure the speed buff basically instantly went away the moment you stopped shooting something, it would ensure it was only used during combat. Plus, it'd require perfectly tracking your opponent while dealing with that extra speed, which would greatly increase Heavy's skill ceiling, making the class much more engaging to play and improve with!
WhiteBoyCowboy 23 Aug, 2022 @ 4:09pm 
Vladislavia
Level ??? Minigun

Pro's
On Hit:+ 3 health
15% more accurate

Con's
30% slower firing speed
On Secondary Fire: 25% damage penalty
Cannot move while unrevving

Or

Pro's
+25 Max Health
On Kill:+ 100 Health

Con's
15% slower move speed
50% slower holster speed
25% less primary ammo capacity on wearer

Last edited by WhiteBoyCowboy; 23 Aug, 2022 @ 4:26pm
Lifeland 26 Aug, 2022 @ 2:18pm 
Going off of the power tool motif...

+15% spin up time
-15% firing speed
-10% damage
+removes sappers
gains the following stats while being healed by a dispenser:
-50% spin up time
+25% firing speed
+25% damage
76561199190917765 10 Feb, 2023 @ 5:08pm 
Originally posted by Kibbleknight:
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggestions:

Vladislavia
Level XX Minigun

+The longer you are spun up and firing for, the narrower your cone of spread becomes.
+The longer you are spun up and firing for, the faster your firing speed becomes. (inadvertently would chew through your ammo at an insane rate)
-30% less accurate when first spun up.
-20% damage penalty.
Cool idea. A minigun that can compete with the tomislave for accuracy, but what is that max firing speed? Or give it some state like - No ammo from dispenser while active - to prevent it from reaching firing speed 9999 and mow through anyone.
Le Rosie Cheekz 18 Apr, 2023 @ 8:30pm 
+ 20% faster spin up time
+ 15% damage bonus
- 20% slower firing speed
- 25% ammo capacity
Augister 30 Aug, 2023 @ 4:30pm 
+ Increases damage the longer you spin with a max of 50% more damage after 10 seconds

Has a meter that fills up while you're revved up. At half charge (5 seconds), you start taking burn damage, and at full charge (10 seconds), the minigun blows up, dealing damage to you and nearby enemies. After the explosion, you have to wait 15 seconds, and after the overheat, you have to wait 5 seconds.
reddin018 27 Aug, 2024 @ 4:03pm 
Hello Sexy, what a glow up

The Vladislavia
Level 50 Bobber gun

+ On Kill: Builds "Rumbling" Boost
+ Run speed increase with "Rumbling" Boost
= 30% faster spin up time while max boost meter and 20% slower spin up time at no charge.
- Deals 25% less damage.
- "Rumbling" Boost reduced when hit
- No random Crits
Name: The Vladislavia

[+] On hit: Builds 0,33% "Siege" meter (300 damage to fill up).
[+] When above 25% "Siege", you no longer have a firing speed penalty, and your movespeed penalty is reduced by 20%.
[+] When above 70% "Siege", you have a 15% damage resistance, and every hit heals +5 HP

[-] Getting hit loses 0,5% "Siege" meter (200 damage to entirely drain)
[-] -25% firing speed
[-] -20% damage penalty

"Oh, little babies can't help but whine at me gun's power! Huohahahah!"

Meant as a "Light" snowball for Heavy (what i consider a "Light" snowball, is when the progress of a snowball weapon can be reverted without killing the user, and there are often drawbacks even at It's best), which can escalate your team's power in a battle, being capable of sustaining both speed and durability in good moments, but still having a constant penalty.
dragons fury ammo drane but instead of the ring it gives either no speed debuff or a speed buff. maybe a damage decress
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