Don't Starve

Don't Starve

Better Great Leafy Stalk
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WL  [developer] 4 Oct, 2022 @ 6:18am
Update Note
Version 1.5.7

* Collision with a Great Leafy Stalk will cause 1-2 vipers or scorpions that target player to fall.
* When enabling "Pickable Jungle Floor Fern" mod, a Great Leafy Stalk can generate 12-20 jungle ferns every 1 day (default) with a 50% chance (if there are not any jungle fern within a certain range). The jungle ferns can only appear on deep rainforest.
* Staying under the canopy of a Above-Average Leafy Stalk can prevent BFB from landing.
* Entering under the canopy of a Above-Average Leafy Stalk will make BFB that has already landed fly away immediately.
* BFB will no longer try to target buildings under the canopy of deep rainforest or gas rainforest.
* BFB will not attempt to target buildings under the canopy of a Above-Average Leafy Stalk.
* BFB will not attempt to drop Dung Pile within the canopy of a Above-Average Leafy Stalk.
* Being under the canopy of a Above-Average Leafy Stalk will result in a failure to summon Bigfoot. However, the summoned bigfoot can still trample on the Above-Average Leafy Stalk and the buildings under its canopy.
* Fixed the problem that collision with a Great Leafy Stalk would generate a Tree Nut at 0,0,0.
* Changes that are forgotten to mention in previous updates:
** The transparency of Great Leafy Stalks and Above-Average Leafy Stalks will change with the distance of player.
** The Above-Average Leafy Stalk can also be a Peculiar Object like other kinds of trees.
** Wormwood will increase sanity because a tree fruit grows into a Above-Average Leafy Stalk, and a tuber granules grows into a tuber tree.
** Wormwood will reduce sanity due to the destruction of a Above-Average Leafy Stalk.
** Wormwood will lose sanity because a raw tuber granules is burned.

* 碰撞巨大树干会导致掉落对玩家有仇恨的1-2个蝰蛇或蝎子。
* “可采摘的丛林地蕨类”模组开启时巨大树干每隔1天(默认)有50%几率生成12-20个丛林地蕨类(如果一定范围内没有任何的丛林地蕨类)。丛林地蕨类只能出现在茂密雨林地皮之上。
* 待在高出平均值的树干的树荫底下可以防止友善大鹏降落。
* 进入高出平均值的树干的树荫下会使已降落的友善大鹏立即飞走。
* 友善大鹏不会再尝试将深层雨林或毒气雨林树荫下的建筑物作为目标。
* 友善大鹏不会尝试将高出平均值的树干树荫下的建筑物作为目标。
* 友善大鹏不会向高出平均值的树干的树荫内降落粪堆。
* 处在高出平均值的树干树荫下会导致召唤大脚失败。然而,已召唤的大脚依然可以踩踏高出平均值的树干以及它树荫下的建造物。
* 修复巨大树干在被碰撞的时候会在坐标0,0,0生成一个树果的问题。
* 先前更新忘记提及的更改:
** 巨大树干和高出平均值的树干的透明度会随着玩家的距离而改变。
** 高出平均值的树干跟其他种类的树一样,也可以成为蹊跷物品。
** 虫木会因为树果长成高出平均值的树干,块茎颗粒长成块茎树而增加理智。
** 虫木会因为高出平均值的树干被毁而减少理智。
** 虫木会因为生块茎颗粒被烧毁而减少理智。





Version 1.6.0 (2022.10.10)

* Wormwood will lose sanity because Light Flower or Mushtree is burned.
* The mushroom tree can now be a shelter, just like in DST.
* Now Fountain of Youth can become a refresh point for Light Flowers, Mushroom Trees and Cave Ferns. This function can be disabled in the mod selection. In the case of not drying up, Fountain of Youth has a 50% chance to generate a Light Flower (10% chance to generate a triple Light Flowers, 25% chance to generate a double Light Flowers, and 65% chance to generate a single Light Flowers) every 60 seconds at a place without obstacles nearby. If there are obstacles or 3+ light flowers, the generation fails. Every 45 seconds, there is a 75% chance to generate a Mushroom Tree (one of the three random kinds of Mushroom Trees) at a place without obstacles nearby. If there are obstacles or 3+ Mushroom Trees, the generation will fail. Every 30 seconds, there is a 100% chance to generate a Cave Fern at a place without obstacles nearby. If there are obstacles or 10+ Cave Ferns, the generation will fail. At the same time, the following random items can be dropped every 15 seconds (50% chance every time, if there are obstacles, the drop will fail):
** Cut Grass (26.7% chance)
** Twigs (26.7% chance)
** Rocks (26.7% chance)
** Dug Grass Tuft (6.7% chance)
** Dug Sapling (6.7% chance)
** Dug Spiky Bush (6.7% chance)

* 虫木会因为荧光花或蘑菇树被烧毁而损失理智。
* 蘑菇树现在可以成为庇护的地方,就像在联机版里一样。
* 现在不老泉可以成为荧光花,蘑菇树,洞穴蕨类的刷新点。可以在模组选择里关闭这个功能。不老泉在不干枯的情况下每隔60秒有50%几率在一个附近没有障碍物的地点生成一个荧光花(10%几率一个三倍荧光花,25%几率一个双倍荧光花,65%几率一个单个荧光花),有任何障碍物或荧光花数量达到3则生成失败,每隔45秒有75%几率在一个附近没有障碍物的地点生成一个蘑菇树(三种随机其中一种),有任何障碍物或蘑菇树数量达到3则生成失败,每隔30秒有100%几率在一个附近没有障碍物的地点生成一个洞穴蕨类,有任何障碍物或洞穴蕨类数量达到10则生成失败,同时,还可以每隔15秒有50%几率掉落以下随机物品(有障碍物则掉落失败):
** 草(26.7%几率)
** 树枝(26.7%几率)
** 岩石(26.7%几率)
** 挖起的草丛(6.7%几率)
** 挖起的树苗(6.7%几率)
** 挖起的尖刺灌木(6.7%几率)
Last edited by WL; 30 Jan, 2023 @ 3:04am