Barotrauma

Barotrauma

Material IO
 This topic has been pinned, so it's probably important
Bug Report
When adding 8 resources from the box comes out, approximately 16.
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Showing 1-12 of 12 comments
76561199244522594 19 Aug, 2022 @ 3:20pm 
I have the same bug / feature, the more you put in the case, the more you can pull out. Profit!
Biff_W  [developer] 19 Aug, 2022 @ 10:47pm 
I assume you have Performance Fix installed. That can cause such problem.
Biff_W  [developer] 19 Aug, 2022 @ 10:50pm 
If you have Performance Fix enabled. You need to change the configuration.
Steps below:
1.type "performancefix" in the console(open with F3 by default).
2.set "Client Map Entity Interval" to 1.
3.click "Save Config and Reload Client-SIde Performance Fix".
Biff_W  [developer] 19 Aug, 2022 @ 10:52pm 
type cl_reloadlua if the console says Command ''performancefix'' not found
Last edited by Biff_W; 19 Aug, 2022 @ 10:53pm
76561199244522594 20 Aug, 2022 @ 8:07am 
Yes, everything works. :steamthumbsup:

But now the question arises which is better:
To have a higher fps with the default settings of "performancefix" or set "Client Map Entity Interval" to 1 and have the mod working correctly, but with low fps. :)

Good mod, for now I'll try to transfer all the resources to cases, suddenly the fps will rise.
76561199244522594 20 Aug, 2022 @ 8:53am 
I noticed one more thing, maybe this is how it should be. But when you try to sell resources through the Submarine, the number of resources shows 8, although there can be more than 100 in cases.
Biff_W  [developer] 20 Aug, 2022 @ 9:38am 
Originally posted by Amfitrion_nightmare:
I noticed one more thing, maybe this is how it should be. But when you try to sell resources through the Submarine, the number of resources shows 8, although there can be more than 100 in cases.
Sorry, I'm afraid I can't solve that at present. Let's wait and see if someone would volunteer to do a lua version of this mod to improve. Modding with xml is so limited.
entersomethinghere 11 Sep, 2022 @ 11:36pm 
Originally posted by Amfitrion_nightmare:
I noticed one more thing, maybe this is how it should be. But when you try to sell resources through the Submarine, the number of resources shows 8, although there can be more than 100 in cases.


That is how the toolbox works. It limits the amount of actual items in play to improve game performance while still allowing players to have large quantities of resources at hand.
videogames1000 19 Sep, 2022 @ 5:09pm 
the boxes are capable of dupliication, if an item is placed in the top 8 slots, it can dupe the item, i think duping potential is based on tps, not sure, just a silly op bug that enables creative mode in campaign
4D 9 Nov, 2022 @ 12:31pm 
If the deconstructor output also has another crate it prioritises the other crate over the smart one
videogames1000 9 Dec, 2022 @ 9:09pm 
minor issue, but its capable of resstoring the condition of any material placed in its upper slots
(Secondlt2) 1 Nov, 2023 @ 3:54am 
I dunno why

Failed to spawn item Plastic {ID 122 is taken by Fulgurium Battery Cell (ID: 122)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 273
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1017
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1010
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870

Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: ID 122 is taken by Fulgurium Battery Cell (ID: 122)
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 273
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1017
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1010
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
at Barotrauma.EntitySpawner.ClientEventRead(IReadMessage message, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\EntitySpawner.cs:line 13
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 220
at Barotrauma.Networking.GameClient.<>c__DisplayClass118_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2120
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296


On another occassion (Still same level)

Failed to spawn item Iron {ID 117 is taken by ID Card (ID: 117)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 277
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1018
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1011
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870

Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: ID 117 is taken by ID Card (ID: 117)
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Entity.cs:line 119
at Barotrauma.MapEntity..ctor(MapEntityPrefab prefab, Submarine submarine, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 277
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1018
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Item.cs:line 1011
at Barotrauma.Item.ReadSpawnData(IReadMessage msg, Boolean spawn) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1870
at Barotrauma.EntitySpawner.ClientEventRead(IReadMessage message, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\EntitySpawner.cs:line 13
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 220
at Barotrauma.Networking.GameClient.<>c__DisplayClass118_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2122
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296
Last edited by (Secondlt2); 1 Nov, 2023 @ 4:20am
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