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Mod changes the bite/scratch resistance of pants. Much appreciated, very nice change, but it also gives pants a "hood up/hood down" option, which can convert Black Leather Trousers into normal pants. Very unhappy about this occurrence, as Black Leather Trousers are super rare in this game, and I lost the first pair I'd found in about 4 ingame months due to this.
Nice mod, aside from that
As soon as you put on the poncho, the socks slipped through.
However, I've been seeing zombies with red and white checker marks on their upper bodies, which only goes away when I take off their boots.
Started yesterday evening, but the strangest thing is earlier that evening I was playing it fine no issues. I logged off PZ to grab a shower and when I came back it was like this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871652035
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871652013
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871652554
Very bizarre, I've not changed my mods or disabled any existing ones.
About the bug of feet showing up through the boots:
I have absolutely no idea of what can be causing this. As in, it's nothing that I can do to fix.
Well, I have a guess, it's something related to the body masks.
I noticed this happens in ONE case: When you use a Torso Extra piece of cloth (like armor, apron or poncho) WITHOUT using a jacket at the same time.
So I guess there is something in the code that is triggered when you are using this combination of clothes (Torso Extra without a Jacket) that disables the masks that hides the player's feet. It's probably a bug in the game itself which the devs had no way to know because they never used 3D models for the feet before.
So, if you are using body armor, make sure you are also using a jacket to prevent this glitch from happening.
But yes I have just done a quick check in game to see if it works as above, and it does indeed.
Wearing any of these boots with a vest item (police bulletproof vest etc.) results in feet showing though them. But removing the vest makes them hidden and then the models look fine.
So defo related to the update, specifically the bit at the end where it talks about models / new body locations / new masks etc.
https://steamhost.cn/steamcommunity_com/app/108600/discussions/0/3397427506572820215/
Maybe a change to these "body locations" in your mod will solve it? Just thinking out loud.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872915509
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872915525
Wearing any kind of vest item also breaks your fishnet gloves.
They are more or less solid black when a vest is equipped, but are what would be expected when no vest is worn, as per the above screenshots.
I've determined this is because those jackets have improper mask defines in their clothing XMLs.
They have clothing xmls with m_MasksFolder and m_UnderlayMasksFolder defined to "C:\zomboid\Game\media\textures\[...]" rather than "media\textures\[...]" which makes those mask folder defines invalid.
This only seems to cause issues with items that are layered "above" the jackets I'm guessing.
For a temporary fix for your mod until TIS fix their items, you might want to overwrite those vanilla items' xml files with corrected XMLs.
Seconded that this appears to be the issue with feet showing through. I am using, among other things, Spongie's Open Jackets. If I wear a hoodie closed with the hood down (which I think is vanilla), feet poke through shoes and textures of tights don't render correctly.
However, if I set the hoodie to be worn open, which is a feature of the Open Jackets mod, everything looks correct.
"Wear pants with hood up / down"
Reading comments I see I'm not the only one experiencing this, I will try to load this mod last though see if it helps anything or not.
But yeah, would be really cool if you could fix this issue.