The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Fiend Folio: Reheated - 500 New Monsters!
Sekru 25 Aug, 2022 @ 5:01am
Boss health values.
While I'm really enjoying the mod so far, I can't help but notice that pretty much all the extra bosses feel like they have far FAR too much hp for the floors they appear in. Like the fights are fun, but oftentimes feel like they outstay their welcome by a big margin, especially if you haven't managed to get any damage ups yet...
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Showing 1-2 of 2 comments
Ferry 25 Aug, 2022 @ 9:42am 
I think they do have some bit of armor.

I do notice they tend to last longer than most vanilla bosses, In a way I kinda like it that they dont immediately just die and the fact the fights are more complex makes it more fun than if a default boss just gained armor (remember the old Big Horn?), In another way yeah, It can get annoying that bosses like The Organization just keep on going.
Sekru 25 Aug, 2022 @ 10:40am 
Originally posted by Ferry:
I think they do have some bit of armor.

I do notice they tend to last longer than most vanilla bosses, In a way I kinda like it that they dont immediately just die and the fact the fights are more complex makes it more fun than if a default boss just gained armor (remember the old Big Horn?), In another way yeah, It can get annoying that bosses like The Organization just keep on going.

Yeah, honestly, the Organization was probably the boss that made me make this post now that I think about it. I do think that the increased amount of time that you have to spend dodging also contributes to the feel of the bosses lasting way too long. Due to the way a lot of the bosses are designed (especially the ones that can spawn backup enemies), you tend to spend way more of your time just either dispatching mobs or trying to dodge attacks intstead of being on offense.
Last edited by Sekru; 25 Aug, 2022 @ 10:41am
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