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Buck litters the room with enemies, explosives, and constant streams of projectiles. He is only somewhat balanced by not having much health. The issue with Meltdown is that he overlays two different, complete attack patterns at once, which is too complex for a floor 1 boss. I’d argue that he’s between War and Death in terms of difficulty, which are chapter 3 and 4 bosses. Just compare Meltdown to Famine and you’ll see what I mean.
Honeydrop feels balanced to me. Has fairly easy to dodge attacks, and while it overlays two attack patterns in phase 2 like Meltdown, both attacks are very simple to avoid (a single bouncing stinger and Honeydrop lazily following you with poor accuracy). The fight is also balanced by Honeydrop not doing anything for a while when phase 2 starts, letting you get a lot of damage in before it gets more hectic. I can sometimes even kill it before it starts moving around in phase 2. I’d argue that Honeydrop is similar to the Haunt in difficulty. One of the harder chapter 1 bosses, but doesn’t quite make the cut for chapter 2.
i would say that chapter 1 basegame fights are much worse, ranging from trivial to ♥♥♥♥♥♥♥♥ with very little inbetween. Baby plum is perhaps the most balanced basegame chapter 1 boss, being a difficult boss that is very learnable due to only having 3 attacks, which is a much better method than creating a boss that will hit the player out of nowhere or not at all.
If a fiend folio boss hits you out of nowhere, then it's not intentional and should be reported, but there are hardly any cases of this. simply play the game, learn the attacks, and you'll do fine