Mount & Blade: Warband

Mount & Blade: Warband

Diplomacy
Gingercook 24 Jul, 2022 @ 9:40pm
Diplomacy Mod Problem - Cumbersome Feature for Marshallship and Besieging
Hey guys, I have been playing this game recently. Started from Native and moved on to the Diplomacy Mod.

In Native Warband, when you are marshall and start a new campaign you can besiege a castle. After you take over the castle, if you don't ask the fief for yourself, other lords somehow fill the castle with troops which can be around 80-90 to 140 soldiers. This was a good feature. However, if you request that fief to be assigned to you as soon as you take over the castle as a result of a campaign, other lords won't give any troops so you have to fill it in manually by yourself. TBH, this was a pretty good feature in Native as it was not making the castle taking tedious and if you had enough influence in the kingdom you are playing in, best tactic would be not to request it at first but then use your influence among king and other lord friends to take it over so it really gives you a pretty decent army already garrisoned in the castle.

Now diplomacy mod looks promising and it makes lotta things really cool but on the other hand, I saw some changes to the native that it literally stopped me from playing it as an entirety. The aforementioned feature does not work in Diplomacy Mod at all... Either you request a castle for yourself as a marshall or leave it, it will have literally 0 army in it. None of the helping lords leave any troops to the garrison. So whatever castle I take, I gotta manually do this which puts lotta problem as economy is already nerfed in the game and on top of that it makes things even harder. Why would I give my best troops to a fief that I am not even sure if I will be granted? Is there any way to tell lords to leave their troops to garrison while you are marshall? It really takes the fun out of the game and makes it feels like a punishment to become a marshall. I immediately renounced my duty as a marshall when I saw this.

If you know a way to fix this, please let me know.

Thanks.
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Gingercook 24 Jul, 2022 @ 9:43pm 
And whenever a new lord is assigned for the city/castle, he does not really fill his castle with soldiers but instead put only around 10 soldiers in the first 10 days. This is seriously making it ridiculously hard to defend a taken castle. It is unfair to babysit a castle you just took for days. Honestly speaking this feature of the mod is pretty game breaking at the moment. Same thing happens when AI lords take over a castle as well. They don't put enough soldiers in like they put ridiculously low soldiers like 10ish and the next day it gets besieged by enemy faction. They put 30 soldiers and it is besieged again by another faction....
Originally posted by Gingercook:
And whenever a new lord is assigned for the city/castle, he does not really fill his castle with soldiers but instead put only around 10 soldiers in the first 10 days. This is seriously making it ridiculously hard to defend a taken castle. It is unfair to babysit a castle you just took for days. Honestly speaking this feature of the mod is pretty game breaking at the moment. Same thing happens when AI lords take over a castle as well. They don't put enough soldiers in like they put ridiculously low soldiers like 10ish and the next day it gets besieged by enemy faction. They put 30 soldiers and it is besieged again by another faction....

Very strange, this should not be happening. only 10 troops? What are your diplomacy custom AI behaviors set to, if you are running these options(which i highly recommend setting both at medium, i seem to have a lot of fun with the game operating with these changes, maybe it might balance out your game.) Im currently running both on high/experimental and recently conquered castles (depending on the lord) are filled w between 50-150 troops )150 usually being faction leaders. Very strange indeed.

Originally posted by Gingercook:
Hey guys, I have been playing this game recently. Started from Native and moved on to the Diplomacy Mod.

In Native Warband, when you are marshall and start a new campaign you can besiege a castle. After you take over the castle, if you don't ask the fief for yourself, other lords somehow fill the castle with troops which can be around 80-90 to 140 soldiers. This was a good feature. However, if you request that fief to be assigned to you as soon as you take over the castle as a result of a campaign, other lords won't give any troops so you have to fill it in manually by yourself. TBH, this was a pretty good feature in Native as it was not making the castle taking tedious and if you had enough influence in the kingdom you are playing in, best tactic would be not to request it at first but then use your influence among king and other lord friends to take it over so it really gives you a pretty decent army already garrisoned in the castle.

Now diplomacy mod looks promising and it makes lotta things really cool but on the other hand, I saw some changes to the native that it literally stopped me from playing it as an entirety. The aforementioned feature does not work in Diplomacy Mod at all... Either you request a castle for yourself as a marshall or leave it, it will have literally 0 army in it. None of the helping lords leave any troops to the garrison. So whatever castle I take, I gotta manually do this which puts lotta problem as economy is already nerfed in the game and on top of that it makes things even harder. Why would I give my best troops to a fief that I am not even sure if I will be granted? Is there any way to tell lords to leave their troops to garrison while you are marshall? It really takes the fun out of the game and makes it feels like a punishment to become a marshall. I immediately renounced my duty as a marshall when I saw this.

If you know a way to fix this, please let me know.

Thanks.

There is a feature which allows you to send a recruiter to villages to bring back recruits, which are then upgraded at intervals of a few days. this process is slow, but imo the best way to quickly garrison castles without worrying. It's all about micro in this case unfortunately.

I'd advise having an extra save to test these options because the results you will get will permanently change/alter the progress of your game.
Last edited by Mithridates VI Eupator; 12 Aug, 2022 @ 11:53am
Gingercook 12 Aug, 2022 @ 1:18pm 
Thanks man. But just because of this weird feature, I don't enjoy becoming marshal and castle taking became too much of a punishment rather than a collective work :D. So I decided to go back to native. Rest of the features in the diplomacy does not really change the game that much to make it worse or better. But this feature alone breaks the game IMO.

Like pacts, sending gifts etc, I mean similar things already exist in the base game if not exactly the same or alternatives to achieve similar results so I don't really see any reason to use this mod.
Last edited by Gingercook; 12 Aug, 2022 @ 1:21pm
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