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Not sure about the linux paths, but under osx, open
Copy the Native folder to DipTemp. (use this because there will be changes to the module system and you don't want to interfere with it and vice versa)
Open up the folder from unzipping the .exe, select all files and ignore the 2 directories. Paste/copy/move these into your new DipTemp folder, overwriting what's in there.
Last up, edit this file and change Native to DipTemp, or what ever you named your "new module folder" earlier.
Launch the game and you should be good to go. I was able to copy my save game also. On osx they are in:
By saying "Copy the Native folder to DipTemp. (use this because there will be changes to the module system and you don't want to interfere with it and vice versa)" do you mean re-name the native folder DipTemp. ????
ye i would like to know too xC
Basically, do not tamper with the Native folder, ever. If you do though, and something goes completely south, I'm sure you can un/re-install the game through steam and get back to a "pristine" state.
Although I've played this game tons, I have never messed with any mods until just recently and more importantly, post offical OSX support. So keep that in mind.
In a nutshell, here is what I have been able to figure out so far.
"Mods", are nothing more than a Directory under:
In other words, you don't have to edit any other configs to point to a new mod etc. As far as the game is concerned, the 'Name' of the module, is the name of the directory.
So I could copy the Native folder to "WTFLOL", and boom, I created a "mod".
If I then point
Also, concerning the need to edit
So that will hopefully help you out getting this Diplomacy mod to work.
Moving on to more general things though. I've also figured out that there is basically two classes of mods if you will.
Those that tinker with the internals, and those that tinker with the graphics.
OSX/Linux land, I think we will be ok with any mods that DO NOT change things in graphics land. Diplomacy is one of those.
The reason for naming your copy of the Native folder to something like DipTemp, is so that if in the future the Steam Work shop copies mods to that same parent folder, they won't step on each others feet.
For example. If you end up creating this installing this mod yourself, and you named your 'version' Diplomacy, you would have:
Then say, 2 months from name, they get the whole workshop/mods thing working, you "subscribe" to this mod, and it happens to also need the directory Modules/Diplamacy. Things are likely to get confusingly f'd up.
For the .exe, I have never heard you could unzip an exe. And in fact, I can't. Opening it with my compression tool and telling it to treat it as a zip archive comes up empty.
EDIT:
According to unzip and unrar it is neither a zip nor a RAR archive.
P.s.: Now that this is pinned, once all issues are solved I'm going to edit my opening post and place instructions there.
How do you unzip things in .exe format? It just says on my mac that it's not compatable because it's microsoft.