Mount & Blade: Warband

Mount & Blade: Warband

Diplomacy
Major Problem with Diplomacy Mod that needs fixed ASAP
In the Diplomacy mod, everytime I start a rebellion to take up the cause of one rebel King/Queen or another, If I am at war with the faction but convince a Lord to join my side, WE STILL END UP FIGHTING EACH OTHER. Even though the Lord is now on MY side, they still take me prisoner if I lose.

This is a huge problem that needs an update ASAP.

I thought it was just a fluke with one of the Lords being bloodthirsty or whatever, but abandoning soldiers brought my Morale down SUPER low. It happened again, and my morale COULD NOT take another hit like that (something like -20 to recent events).

I know for a fact that this was not in the o.g. Warband, so this is definently a problem within the Diplomacy mod.

I have found a temporary workaround

go to modules, Diplomacy, conversation.txt and look up 'momentous'. Change it from this:

dlga_lord_recruit_pledge_conclude:close_window 4095 716 0 Now..._It_is_a_momentous_step_I_have_taken._I_will_take_my_leave,_as_I_may_need_some_time_prepare_myself_for_what_comes_next. 6 0 NO_VOICEOVER

to this:
dlga_lord_recruit_pledge_conclude:close_window 4095 716 0 Now..._It_is_a_momentous_step_I_have_taken._I_will_take_my_leave,_as_I_may_need_some_time_prepare_myself_for_what_comes_next. 646 0 NO_VOICEOVER

This will allow you to leave the conversation without HAVING to fight the -now friendly- lord.
Last edited by tricky_llama048; 3 Apr, 2015 @ 5:49pm
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imFreshPineapple 23 Feb, 2015 @ 7:06pm 
I agree, this happened to me as well, and this is a huge problem.
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