Left 4 Dead 2

Left 4 Dead 2

Dead Before Dawn Too I by darth_brush
Rivers 30 Aug, 2022 @ 8:05pm
Map is a well designed mess
The map itself is really well done. lots of polish and small unique parts that make the map feel great just to wander about. With all this said, the events are badly implemented, like really bad.

> 3rd map the supply pulling should be 3 times as fast, you added custom spawned smokers and the commons bug climbing up, then tp to the top.
> 4th map has a hold E buttom to close doors yet windows break and you are left there taking hits for free. Another thing is that any event based on the doors should always have the spawn points be IN FRONT, and never the back of the player, thats the whole point of closing the doors no? Last event of the 4th map is an absolute mess aswell, spawn points behind the player, while the dude heping you cant kill anything and you have a limit of how many zombies can get in.
> The rescue was a mess, with no resources whatsoever, no decent spots whatsoever, a tank with a dead end so you cannot outplay him except going back towards the perma horde you are running from and at the top you gotta hold vs 3 tanks until rescue happens. All this without any resources, ammo piles are scarce, grenades are scarce. I played this map on Realism Expert and it was one of the most horrid experiences because the map is simply not made by someone who played the game on any difficulty above Easy.

Not sure if you are just importing maps to Steam, or actually handle/fix stuff, but I would really like to see you address some issues because it's a shame such a well designed map left such a sour taste after playing it.