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cons: 40%- slower reload speed, 25% increased spread after firing for 1.5 seconds
cons: The stock syringe gun is now obsolete
Cons: -25% Heal Rate, -50% Overheal for targets
Basically a battle medic gun
cons: -15 firing speed, -10 damage vulnerability
i hope this gets added to the game
Cons: -50%(or less) hp from medkits
Medic gets an actual gun-like gun but has to be careful with decreased health sources while under fire
Pros:
- 35% decreased projectile arc.
- Alt-fire fires a projectile that looks like a team-colored version of the small health kit. Projectile tumbles and detonates like a demoman pipe would. All targets hit by the projectile are marked with a new status effect, poisoned, which is represented in the same way Marked-for-Death is represented, but with a purple medical cross instead of a skull and bones. Poisoned victims grant 1% of ubercharge for every ten damage dealt to the victim by medics whilst also having each hit automatically trigger one tick of passive regeneration on the medic. The projectile has a very small explosion radius and costs 25% ubercharge to fire.
Cons:
- No reload, but the weapon only has 75 needles.
- 15% reduced damage.
Cons: 25% slower reload, unable to uber.
cons: 35% slower ubercharge rate, ubercharge runs out 20% faster. 15% less damage.No random crits on enemies
also demoknight tf2
+Syringes have no damage fall-off
+25% Projectile speed
+Syringes do not travel in an arc
(And maybe +20% Faster reload speed)
-20% Slower firing speed
-50% Clip size (Resulting in a clip size of 20)
-20% Damage penalty
+10 damage
+3 health on it
+no syringe damage or arc falloff
cons: -20 regeneration
+ 25% increased clip size
+ Very decreased bullet spread (This should really be given to every needle gun)
+ Build "Heal" with damage
+ On full "Heal" press alt-fire to deploy a healing ring around you that heals nearby teammates and yourself (Think everybody gets their own quick-fix beam)
- 50% overheal on patients
- 25% heal rate
OR you could take the mad milk syringe gun from MVM. That would technically help your team. Basically take the blutsauger, but instead of sapping health for every needle you hit, you apply mad milk on every hit, allowing teammates who you are pushing with to get more health.
+25% Damage Bonus
+Syringes do not travel in an arc
+On kill: gain +3 Health Regenerated per second (Stacks up to 12 Health regenerated per second)
+Altfire "An offer you can't refuse": Give a teammate +3 HP regen at the cost of 3 of your own. (Also stacks up to 12 HP per second)
Cons:
On Equip: -3 Health regenerated per second (Removes all your default regen)
Cannot Altfire when you have less than 3 HP of Regen
-10% slower reload
All health regen is lost upon death (Teammates will lose any given regen when they die)
Giving teammates regen will not give you ubercharge
It encourages Medics to be more active in combat, but also gives them another avenue to distribute healing, theoretically on a mass scale.
+30% faster projectile speed
On kill: removes any status effects(mad milk, marqued for death, afterburn...)
Cons: 25% slower reload time
Status effects last 25% longer
20% slower firing speed