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New
- new mount for Arkhan the Black
- new visuals for screaming skull catapults - Thanks to Shiny!
- new animations for Tainted Tomb King Lords (shield & staff) variants - Thanks to All is Dust!
- new visual for Arkhan's 'Eldritch Blast' skill
- new units: Bone Giant
- new Lord: Strigoi Ghoul King
- has access to skills that enhance the combat abilities of Crypt Ghouls, Fell Bats & Dire Wolves
- new Heroes: Tomb Prince/Necrotect
- new unit cards and unique skills to bolster Arkhan's faction
Bugfixes
- fixed missing unit capacity for Crypt Horrors for 'Ruins of Mourkain' & 'Lost Necropolis' landmarks
- fixed missing unit capacity for Nagashizzar Guards from 'The Great Halls of Nagash' landmark
- fixed Tainted Tomb King Lords (shield) walking on their mounts
Reworked
- reworked Tainted Liche Priests skill trees - they now have access to the Lores of Light, Nehekhara, Shadows and Vampires with skill locks enabled for each
- reworked innate traits and skills for Dynasty Lords Nebemakhet & Thutmocris
- reworked many technology effects and overhauled Arkhan's unique technology
- reworked unique level 10 skill trees for Tainted Tomb Kings & Dynasty lords with new icons and effects
Garrisons
- Garrisons once again gain access to 'Legionary Barrage', which now has an updated visual
- Garrisons now include more units
Compatibility
- tainted Liche Priests are now once again classed as Wizards. This should make this mod compatible with the 'Vampres of Nehekhara' mod
Misc
- Tainted Liche Priest artwork updated to align with WARHAMMER III‘s style
- misc changes to the bonuses vampiric corruption provides for Arkhan's faction