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I really love this mod for the simple added narrative, so I was excited to see this one get an update. Played this for a bit on Nov 22 as Eataine. I researched a few of the added techs. I think 4 ish. When I loaded my campaign a couple nights later, almost all the of mod's techs were marked as researched, and it looked like a lot of them were active in the game. I loaded my earliest save from turn 2, and it was the same there.
Happy to answer any questions if this seems like something worth looking into.
I had about 50 mods active total in the manager, and I was also using WeMod for 1 turn build, 1 turn research, max control, and army recovery.
Not sure if this is helpful, but here is the exported mod list from WH3MM:
2861185989|2789898215|2789898126|2859968660|2789887182|2870464661|2826930183|2852892886|2790007728|2853055040|2869195078|2789854789|2798635540|2802810577|2802811244|2790566124|2789884957|2789881693|2789878031|2860059268|2853433455|2790490527|2789862740|2855837519|2789896451|2789903475|2853194971|2843411818|2861900776|2860045252|2852892733|2852682531|2854346056|2795421325|2789857945|2853431734|2853320471|2853320410|2853185162|2790774407|2859809362|2789937138|2854819509|2790444477|2859407744|2859783358|2856313886|2789863945|2815354316|2797742171
Ancient Martial Tradition lacks a space between Dragon and Prince for the anti large description.
Reverse Diplomacy 1: Miscast is misspelled for miscast base chance.
Also, I_Hate_People's reported issue about Everqueen's Will boosting a unit High Elves can't get is still true.
effects_description_hef_yekino_upkeep says "Upkeep: %n% for Eagle, White Lion, and Dragon units."
The tech actually impacts War Lions, not White Lions.
Was it intended to not have an ally faction for 3 (the wood elf one?
Also I noticed that db/technology_effects_junction_tables/hef_yukino > tech_hef_dip_4 is using wh_dlc05_faction_political_diplomacy_mod_wood_elves. Does it need to use wh_dlc05_faction_political_diplomacy_mod_technology_wood_elves instead?
Sorry if I seem overbearing. I'm working on it on my local copy and if I don't get the feedback out when I run into it ?I never will.
db/unit_sets_tables and make a hef_treeman unit set.
Head to db/unit_set_unit_ability_junctions_tables and add:
treemen_murder_of_spites wh2_dlc16_character_passive_murder_of_spites hef_treeman
Finally under db/unit_set_to_unit_junctions_tables we need to add:
wh2_dlc10_hef_mon_treeman_0 hef_treeman
I know you already know how to do this, but I figure if I can give you something you can just copy and paste i might as well.