Slay the Spire

Slay the Spire

The Yakuza
 This topic has been pinned, so it's probably important
tuti250 26 Aug, 2022 @ 1:01pm
Bugs
Lets report bugs here so they are easier to track.

Version 0.1.0:
- Retaliate does not remove the card played from the draw pile, effectively duplicating the card
- Essence of Repair does not activate the Skill of grabbed items
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Showing 1-15 of 45 comments
Javihu92  [developer] 26 Aug, 2022 @ 3:49pm 
Thanks for the report.

- I have to fix retaliate as a mechanic, didn't test It puta enough. Thanks for noting It.
- The durabily thing was done on purpose but I failed yo convey the mechanics of repair properly. I will add a brief addition noting this behaviour to the card.
Dr. Taffy Nibbles 29 Aug, 2022 @ 12:22pm 
Fever Time seems to do nothing now. Right clicking to activate doesn't do anything, nor normally playing it.
Javihu92  [developer] 29 Aug, 2022 @ 1:09pm 
Originally posted by Dr. Taffy Nibbles:
Fever Time seems to do nothing now. Right clicking to activate doesn't do anything, nor normally playing it.
Thanks for the report, pushed a quick patch. Other cards like Pocket Circuit and Cabaret Club were broken too.
malphigus 29 Aug, 2022 @ 9:38pm 
1) The word Purge. appears many times in minigame cards making the text very small.
2) Upgrading No Mercy doesn't seem to add any benefit.
Last edited by malphigus; 29 Aug, 2022 @ 9:39pm
SolarNougat 1 Sep, 2022 @ 2:45am 
Dragon Form, while it applies the stack increase to all buffs correctly, somehow doesn't do so for the tooltips. So for example, at the start of my turn, DF would increase my Strength to 3, but the tooltip would still say 2.
Javihu92  [developer] 1 Sep, 2022 @ 4:08am 
Noted everything, thanks for the report!
Zu 4 Sep, 2022 @ 3:48pm 
Shimano Badge does nothing. It's always gray. Also, you can see the same badge multiple times if you decline it. Relics are supposed to be gone from the pool once seen, taken or not. (Or is it shoved to the end of the list cuz lmao endless mode?)
Last edited by Zu; 4 Sep, 2022 @ 9:55pm
Javihu92  [developer] 5 Sep, 2022 @ 7:09am 
Originally posted by Zu:
Shimano Badge does nothing. It's always gray. Also, you can see the same badge multiple times if you decline it. Relics are supposed to be gone from the pool once seen, taken or not. (Or is it shoved to the end of the list cuz lmao endless mode?)

Both bugs should be fixed now! I was aware of the relic pool bug, but I sincerely never expected someone to find out, now I feel dirty. Thanks for the feedback!
PhantomXavi 5 Sep, 2022 @ 1:17pm 
Hey Javi, really awesome mod! I started playing it and really like how Kiryu plays, but I am having continuing crashing issues with certain instances involving the starting badge!

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.ExceptionInInitializerError
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.ExceptionInInitializerError
at theYakuza.relics.badgeRelics.TojoBadgeRelicV2.onVictory(TojoBadgeRelicV2.java:58)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onVictory(AbstractPlayer.java:2540)
at com.megacrit.cardcrawl.rooms.AbstractRoom.endBattle(AbstractRoom.java:549)
at com.megacrit.cardcrawl.monsters.AbstractMonster.updateDeathAnimation(AbstractMonster.java:1165)
at com.megacrit.cardcrawl.monsters.AbstractMonster.update(AbstractMonster.java:225)
at com.megacrit.cardcrawl.monsters.MonsterGroup.update(MonsterGroup.java:337)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:278)

Here is a brief cut from the debug log I received post crash, keep up the great work, really cool mod!
Javihu92  [developer] 5 Sep, 2022 @ 1:30pm 
Originally posted by PhantomXavi:
Hey Javi, really awesome mod! I started playing it and really like how Kiryu plays, but I am having continuing crashing issues with certain instances involving the starting badge!
...
Here is a brief cut from the debug log I received post crash, keep up the great work, really cool mod!

I debugged the pickup routine but failed to check everything else. Should be working now.
PhantomXavi 5 Sep, 2022 @ 1:58pm 
Originally posted by Javihu92:
Originally posted by PhantomXavi:
Hey Javi, really awesome mod! I started playing it and really like how Kiryu plays, but I am having continuing crashing issues with certain instances involving the starting badge!
...
Here is a brief cut from the debug log I received post crash, keep up the great work, really cool mod!

I debugged the pickup routine but failed to check everything else. Should be working now.
This worked! Thanks again!
MoistSpookyWater 8 Sep, 2022 @ 10:33pm 
Komaki Knockback feels wonky because I used it gained 26 block when time eater had 46 I had -1 dex but it still shouldn't have been that low of block
Javihu92  [developer] 9 Sep, 2022 @ 7:08am 
I'm looking into it. Will fix it in the next patch. Thank you!
Zu 12 Sep, 2022 @ 4:29pm 
If the enemy is vulnerable, throwing katana applies 1 regardless of durability. Same thing happens with pan and weak. Btw, do you think it's feasible to raise the durability of the item you're holding whenever you raise it for all grabs?

Edit: Nugget does nothing. I expected 4 block, 7 random damage, or 4 vigor, but it was still 3/5/3. If halving is the problem, just double the first minigame each turn.

#Edit2: Given the tooltip, it's intentional that komaki cards can show up in shops, isn't it?
Last edited by Zu; 13 Sep, 2022 @ 5:46am
Javihu92  [developer] 14 Sep, 2022 @ 9:09am 
Noting all of this. Also caught some bugs in Komaki Knockback and Motorcycle behaviour. Also there are some issues with tooltips not updating timely.

Adding durability to currently held item is really easy, will add it to the next patch.

The nugget issue is unexpected, as It is coded as a x1.5 multiplier, like the X2 multiplier of Pocket Circuit.

Komaki cards should not spawn un shops either, It is unintended and a bug.

PSA: Several ryu ha gotoku games were announced today :)
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