Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- I have to fix retaliate as a mechanic, didn't test It puta enough. Thanks for noting It.
- The durabily thing was done on purpose but I failed yo convey the mechanics of repair properly. I will add a brief addition noting this behaviour to the card.
2) Upgrading No Mercy doesn't seem to add any benefit.
Both bugs should be fixed now! I was aware of the relic pool bug, but I sincerely never expected someone to find out, now I feel dirty. Thanks for the feedback!
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.ExceptionInInitializerError
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.ExceptionInInitializerError
at theYakuza.relics.badgeRelics.TojoBadgeRelicV2.onVictory(TojoBadgeRelicV2.java:58)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onVictory(AbstractPlayer.java:2540)
at com.megacrit.cardcrawl.rooms.AbstractRoom.endBattle(AbstractRoom.java:549)
at com.megacrit.cardcrawl.monsters.AbstractMonster.updateDeathAnimation(AbstractMonster.java:1165)
at com.megacrit.cardcrawl.monsters.AbstractMonster.update(AbstractMonster.java:225)
at com.megacrit.cardcrawl.monsters.MonsterGroup.update(MonsterGroup.java:337)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:278)
Here is a brief cut from the debug log I received post crash, keep up the great work, really cool mod!
I debugged the pickup routine but failed to check everything else. Should be working now.
Edit: Nugget does nothing. I expected 4 block, 7 random damage, or 4 vigor, but it was still 3/5/3. If halving is the problem, just double the first minigame each turn.
#Edit2: Given the tooltip, it's intentional that komaki cards can show up in shops, isn't it?
Adding durability to currently held item is really easy, will add it to the next patch.
The nugget issue is unexpected, as It is coded as a x1.5 multiplier, like the X2 multiplier of Pocket Circuit.
Komaki cards should not spawn un shops either, It is unintended and a bug.
PSA: Several ryu ha gotoku games were announced today :)