Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The following weapons can currently be dismantled at the Weapon Dismantler (forge):
Or maybe there could be something like a weapon brick system like in destiny, where there is a chance on kill that ammo can drop ONLY if you have a associated weapon that uses the ammo. Ammo being special and heavy, and when you reach a cap with ammo reserves for said special or heavy weapon gun it stops dropping until there's available space. It can work like the Thorn/lumina orbs. That would be amazing and interactive if that's possible within Starbound in my opinion. :3
ammo brick I mean, not weapon brick*
Ghost
Ridable Sparrows
Masterwork upgrades
Dungeon quests
The black armory forge quests
Inspired enemies and planets of destinyverse
Procedurally generated weapons of destiny
(Example):
https://destiny.fandom.com/wiki/Weapon
(Remember to add the weapon type to avoid collisions and conflicts with the code even including fu for compatibility purposes )
Your mod is pretty awesome I would love to see more your can do with it.
My friends and I run with mods that increase the tier cap from 6 (vanilla) to 10, which means that though these weapons are all pretty solid for t6 planets and content, they start to fall off around t9. If you were able to add compatibility for this, it would be amazing! I don't believe it would need to be a hard requirement either, though I could be wrong.