Total War: WARHAMMER III

Total War: WARHAMMER III

Druchii Overhaul Mod
 This topic has been pinned, so it's probably important
MrSoul  [developer] 1 Sep, 2022 @ 1:14am
To Do List(Old, still mostly relevant tho)
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Post 2.3 game update/most recent word vomit(think mostly a repeat, but condensed and have better plan for things now):
- Fix issue with UI and raiding camps(slave income box, main UI works)
- Double check Black Ark changes(primarily to see if we can finally get them replening in hostile waters)
- Add Blood Forge Mechanic - done
- Create and add slave levies(for immediate future just focusing on creating the assets for these units), make a system incorporating the pooled resource of slaves to actually hire them (will come later). Also hoping to tie their recruitment to regions, but we'll see about that, maybe something working off Rakarth's beast pens could be used here...I may take a break too at some point from Asset Editor and just get the db set up for them too, and use placeholder variants/unit cards in meantime
- Brainstorm up expanding basic roster like have done with morathi for other factions(thematically though this is a tough one and eventually the levies will provide some variety for these factions, just don't think approriate for faction like Naggarond to be hiring norsca, but maybe port it over to the...ports as suppose still be somewhat effective cannon fodder even if make him turn his nose up at the thought; let me know on this one in the comments)




1. Increase public order penalty for normal raiding. DONE

2. Slave levy mechanic. Figure out how to appropriate similar system from another faction(best bet, beastmen rework system), create variant meshes and unit stats for levies, decide what best would fit. Note to self: MAKE SURE TO TIE IN TO TECH AND RED LINE AS CREATE UNITS** Once done the mod will no longer be save game compat, but will be worth it imho. - **Ruination progression script holds the key, starting to rebuild for next major update**

3. If possible, see if can't take rakarth system and tie into slave levy mechanic for other factions, then not robbing him of being beast master, but bring that mechanic out for rest still. Maybe Morathi's be more slaneesh themed too, sacrificing slaves for keeper of secrets etc instead of just levies. (should slaves then fill up that pool and be recruited(at severely low price) once conscripted? hmm, decisions, decisions) - possible, would need to replicate and tailor his script for each, then tie into levies instead of existing beast list

4. Figure out what need to do with creating new mounts, and what lords/heroes should get what

5. Do a lore deep dive, try to think of any units roster is missing in lore or from old army books

6. See if it's possible to have slaves in raiding calculate amount based on growth etc in raided province. Devs stealing my ideas, I mean added this in.

7. See if it's possible to return old system of storing slaves in one province or another. - Framework still exists, will look into Morven's comment more while working on levy script It's not, move on.

8. Getting way ahead of self now but take concept of blood forge from dilemmas and expand into another way to spend slaves, ie like the dilemma text suggests sacrifices to forge would let you create arms and armour. - Use tomb king scripts to start with this? DONE






Investigated but de-prioritized:

Look into adding cultist for Morathi, and the cult system from slaneesh
Figured out how to add, found where script is for cults with chaos. Possible to flesh this out in future, going to put pin it in for now though as need to focus on working with scripts for slave levies.

Figure out how to make friendly armies replenish from Black Arcs in contested and hostile waters. Note: appears to be no way in the db, as there is no bonus value id for replenishment in hostile seas. Will have to try hand at a script if possible, if not, may have to ditch this one. Investigate with what can do with assembly kit, but it is hardcoded in game as is no bonus value for enabling replen in hostile water, only land


Last edited by MrSoul; 5 Jan, 2023 @ 12:01am