Total War: WARHAMMER III

Total War: WARHAMMER III

Druchii Overhaul Mod
 This topic has been pinned, so it's probably important
MrSoul  [developer] 31 Dec, 2022 @ 3:20pm
Features List
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"Let me show you its features" - Joerg Sprave
  • NEW!! Blood Forge crafting mechanic! Sac' slaves for items and banners!

  • Raiding Camp Stance. Earn slaves through raiding, spread disorder and get some much needed replen when out in the field solo with an army.

  • Black Arks have replenishment for themselves in their expansion stance now. +10 base rate.

  • Reworked rosters. Morathi done so far, plans to cover the rest(maybe not quite as much as Morathi tho') + slave levy units in the works for all.

  • And the rest:
    • Custom loading screens for each LL, restores missing prowess ability to lord/hero mount variants, reworked garrisons to enable you to raid more and camp less(unless you're in a raiding camp ;D)
    • long victory reward condition gives recruitment bonus(originally a fix, but prefer my way better to CA's fix),
    • visual(old sword fix, If you want her to use an animation that will bring the sword out in melee on foot too, just sub to this version: Morathi No Sword Fix(Campaign + Battles), fyi she will use the default DE sorceress's instead, and not her vanilla custom one with the halberd only. )
    • Corruption fixes for Morathi.
    • Barriers added for DE sorc, sup sorc, morathi and black ark fleet master skills. Subject to balancing.

      Sorc: Hekarti's Blessing, +300
      Sup Sorc: HB, +300/Student of Black Arts, Army+300
      Morathi: HB, +400/First Sorc, A+400
      Ark Fleet Master: Unknowable, A+300

Links/Notes for Included Mods:

Currently Planned Major Features:
  • Slave levy system, WIP, still brainstorming exactly how will work, current main idea want to tie it into regions somehow(so makes sense which can recruit and ideally where), have some pooled resources cost and to create custom assets for the units. May try using something like warband feature, or simply having it be an unlock cost in the existing blood forge panel, TBD what I end up settling on as I map out and test both approaches. There will be at least one unit per "culture" to start. This "first edition" of units(I plan on expanding this idea over time beyond just one per) will be matched to vanilla stats of a close equivalent, but little weaker, less armour(depending what unit), expendable and considered to have "animosity"(thx Blood Bowl), ie; no they will not tie into any tech or skill lines, they are cannon fodder and only fighting because have no alternative. Balance it out from there once implemented.
  • Take Cathay's caravan system, if possible, use as means send out raiding parties, gain slaves as well as gold from it so can bulk up your stockpiles without always having to be fighting and/or raiding with armies(long term, still need to look into this more)
Currently Planned Faction Overhaul Progress:
  • Malekith: Basics pending - Roster updates, victory cons', individual mechanic, building etc tweaks as needed(from playtesting)
  • Malus: Basics pending - Roster updates, victory cons, individual mechanic, building etc tweaks as needed(from playtesting)
  • Morathi: Basics done - Roster, buildings, couple other tweaks. Pending - Victory cons', individual mechanic tweaks as needed(from playtesting)
  • Hellebron: Basics pending - Roster updates, victory cons', individual mechanic, building etc tweaks as needed(from playtesting)
  • Lokhir: Basics pending - Roster updates, victory cons', individual mechanic, building etc tweaks as needed(from playtesting)
  • Rakarth: Basics pending - Roster updates, victory cons', individual mechanic, building etc tweaks as needed(from playtesting)

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Last edited by MrSoul; 4 Jan, 2023 @ 11:47pm
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Showing 1-2 of 2 comments
MrSoul  [developer] 31 Dec, 2022 @ 3:25pm 
bet you wish could just post in here like this. Probably didn't even realise till saw this, and now driving you crazy eh?
Last edited by MrSoul; 31 Dec, 2022 @ 3:26pm
MrSoul  [developer] 31 Dec, 2022 @ 3:26pm 
Yup, don't mind me, just freely postin' away.
Last edited by MrSoul; 31 Dec, 2022 @ 3:26pm
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